frozenshado7
Active Member
pokemon battle revolution was terrible u arent missing anything
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While the game itself wasn't much of a game and was a vast disappointment after Colosseum and XD Gale it did have a great battle system(minus that stupid announcer guy and i promise we won't do that......)pokemon battle revolution was terrible u arent missing anything
a) every overworld sprite has a corresponding shiny sprite that is used everytime a sprite is needed for a pokemon that is shiny(overworld, ride, surf, and now battle)I understand it'll free up alot of space because of the sprites, the video probly didn't do it justice enough. the rotations on the camera would probly turn more people away then bring them in, it' like being in a roller-coaster *laughs*
I will be more for this update because of the fact in that it free's up space.
I hope this doesn't conflict with Shiny sprites > and that we can still see the old basic sprite when we view the Pokemon's Charactor information interface.
Thats a Releif, I know that there's no problem with shiny sprites in the overworld currently though, I have a Pink Hypno currently following me around.While the game itself wasn't much of a game and was a vast disappointment after Colosseum and XD Gale it did have a great battle system(minus that stupid announcer guy and i promise we won't do that......)pokemon battle revolution was terrible u arent missing anything
a) every overworld sprite has a corresponding shiny sprite that is used everytime a sprite is needed for a pokemon that is shiny(overworld, ride, surf, and now battle)I understand it'll free up alot of space because of the sprites, the video probly didn't do it justice enough. the rotations on the camera would probly turn more people away then bring them in, it' like being in a roller-coaster *laughs*
I will be more for this update because of the fact in that it free's up space.
I hope this doesn't conflict with Shiny sprites > and that we can still see the old basic sprite when we view the Pokemon's Charactor information interface.
b) the animations for the pokemon contained about 100 seprate images, per side, per shiny/non altogether that is 350-500 separate images acrost the 4 different files. In the new version only the front and back(+/- a few others for other purposes) will be used(for shiny and non) when being viewed in the party, dex, and more.
what u dont like hearing OH ITS A CRITICAL!While the game itself wasn't much of a game and was a vast disappointment after Colosseum and XD Gale it did have a great battle system(minus that stupid announcer guy and i promise we won't do that......)pokemon battle revolution was terrible u arent missing anything
a) every overworld sprite has a corresponding shiny sprite that is used everytime a sprite is needed for a pokemon that is shiny(overworld, ride, surf, and now battle)I understand it'll free up alot of space because of the sprites, the video probly didn't do it justice enough. the rotations on the camera would probly turn more people away then bring them in, it' like being in a roller-coaster *laughs*
I will be more for this update because of the fact in that it free's up space.
I hope this doesn't conflict with Shiny sprites > and that we can still see the old basic sprite when we view the Pokemon's Charactor information interface.
b) the animations for the pokemon contained about 100 seprate images, per side, per shiny/non altogether that is 350-500 separate images acrost the 4 different files. In the new version only the front and back(+/- a few others for other purposes) will be used(for shiny and non) when being viewed in the party, dex, and more.
Completely agreewhat u dont like hearing OH ITS A CRITICAL!While the game itself wasn't much of a game and was a vast disappointment after Colosseum and XD Gale it did have a great battle system(minus that stupid announcer guy and i promise we won't do that......)
a) every overworld sprite has a corresponding shiny sprite that is used everytime a sprite is needed for a pokemon that is shiny(overworld, ride, surf, and now battle)
b) the animations for the pokemon contained about 100 seprate images, per side, per shiny/non altogether that is 350-500 separate images acrost the 4 different files. In the new version only the front and back(+/- a few others for other purposes) will be used(for shiny and non) when being viewed in the party, dex, and more.
but seriously though I agree the battle system was fine in that game I just hated the fact that they pretty much it was a step back from even the first stadium and had pretty much no content.
Agreed.I kinda agree with this, it's a neat feature and all but I would very much like to keep it the way it is, maybe the rotating in battles with the old style but I dislike how long a battle would take in comparison to the old battles.is there an option to use the original one? I liked the old sprites and all the camera movement kinda hurts to look at.
Edit: Not to mention how the overworld sprites look very meh compared to the actual sprites.