Hallo. Bin neu hier und ich hoffe das ihr mir helfen könnt. Wenn ich das Spiel (version 0.57.1) mit den German Translation mode (version 0.52.1.10) starte, kommt eine fehler meldung.
Würde mich freuen wenn ich es durch euch zum laufen bringe könnte. ^-^
hier den crash mit den editor geöffnet.
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Minecraft crashed.
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Game information:
Pokémon 3D Indev version: 0.57.1 (99)
Content Packs: {}
Active GameMode: German
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: NewGameScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (NewGameScreen)
IsSurfing=False
IsRiding=False
LevelFile=yourroom.dat
UsedStrength=False
EntityCount=142
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System specifications:
Operating system: Microsoft Windows 10 Home [6.2.9200.0]
Core architecture: 64 Bit
System time: 27.02.2020 00:20:44
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,
Available physical memory: 3,93 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.8.03752
Full 4.8.03752
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1073741824"]
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Error information:
Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
InnerException: NOTHING
BaseException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon3D
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
bei P3D.ScriptVersion2.ScriptCommander.DoNPC(String subClass)
bei P3D.ScriptV2.Update()
bei P3D.ActionScript.Update()
bei P3D.Screens.MainMenu.NewNewGameScreen.Update()
bei P3D.Core.Update(GameTime gameTime)
bei P3D.GameController.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei MonoGame.Framework.WinFormsGameWindow.RunLoop()
bei Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
bei P3D.Program.Main(String[] args)
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Enviornment dump:
--------------------------------------------------
Generated Fields:
--------------------------------------------------
Private Shared _fadeValue As Int32 = 255
Public UpdateFadeOut As Boolean = True
Public UpdateFadeIn As Boolean = False
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Generated Property:
--------------------------------------------------
Property Titles As List(Of Title) = {}
Property ActionScript As ActionScript = P3D.ActionScript
Property TrainerEncountered As Boolean = False
Property GlobalGameModeScriptStarted As Boolean = False
Property PreScreen As Screen = P3D.NewMainMenuScreen
Property Identification As Identifications = NewGameScreen
Property MouseVisible As Boolean = False
Property CanBePaused As Boolean = False
Property CanMuteMusic As Boolean = True
Property CanChat As Boolean = False
Property CanTakeScreenshot As Boolean = True
Property CanDrawDebug As Boolean = True
Property CanGoFullscreen As Boolean = True
Property IsDrawingGradients As Boolean = False
Property IsOverlay As Boolean = True
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You should report this error.
Go to "
http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.