• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Crash V0.42 Crash While Playing Online Server

S

Sackchum342

Guest
I was going to leave a server (I am not sure if it was original) but when I pressed F1 it crashed...
Code:
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
System time: 1/11/2014 3:22:24 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {B2&W2 Pack, Complete Pokemon set for Pokemon3d, DXYMP, Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (43748)
Playing on Servers: TRUE (P3D Server/98.200.58.122:15124)
Game environment: PauseScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100663826
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
   ]

CallStack:    at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
   at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
   at _2._5DHero.MessageBulb.LoadTexture()
   at _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
   at _2._5DHero.NetworkPlayer.RenderBubble()
   at _2._5DHero.NetworkPlayer.Render()
   at _2._5DHero.Level.Draw()
   at _2._5DHero_OverworldScreen.Draw()
   at _2._5DHero.PauseScreen.Draw()
   at _2._5DHero.Basic.Draw()
   at _2._5DHero.DGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited by a moderator:

nilllzz

Original Developer
Administrator
P3D Developer
1. F1 doesn't do anything at all in the game, it's not because of that key.
2. Please ALWAYS post a crash report in a Code Module and add the version number to the title of the thread
3. You have Content Packs activated. Please only post crashes and bugs with an unmodified version of the game or at least try to reproduce them without any modifications.
 
S

Sackchum342

Guest
all I got out of that is when I play in a server do not play with any textures or music changes and F1 does not do anything :/ I do not get the Code Module, is this it? 2014-01-11_15.22.23_crash
 
S

Sackchum342

Guest
Not trying to start a fight here but when I press F1 it opens up the game menu, not only that but the server was fine when I joined with the stuff on :/
 

nilllzz

Original Developer
Administrator
P3D Developer
The only thing it can do is hiding the GUI.
But as I said, that doesn't have anything to do with the crash. When you actually read the crashlog, it tells you that it tries to get a rectangle that is out of bounds of a texture.
AND I also told you that one of your texture packs is outdated and has a texture that is too small.
Also, you still need to update the original thread post with the version number and a code module.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
It's likely Kira'a pack, I crash occasionally while using it. Not sure what B2&W2 Pack is, if it's a texture pack, then I recommend turning it off too.
 

Darkfire

Administrator
Administrator
P3D Developer
The only thing it can do is hiding the GUI.
But as I said, that doesn't have anything to do with the crash. When you actually read the crashlog, it tells you that it tries to get a rectangle that is out of bounds of a texture.
AND I also told you that one of your texture packs is outdated and has a texture that is too small.
Also, you still need to update the original thread post with the version number and a code module.
nilllzz.....f1 als shows the list of players in the server......

and @Sackchum342 all you have to know is that whenever you get a crash while a content pack is on try to get it again without it
 

nilllzz

Original Developer
Administrator
P3D Developer
The only thing it can do is hiding the GUI.
But as I said, that doesn't have anything to do with the crash. When you actually read the crashlog, it tells you that it tries to get a rectangle that is out of bounds of a texture.
AND I also told you that one of your texture packs is outdated and has a texture that is too small.
Also, you still need to update the original thread post with the version number and a code module.
nilllzz.....f1 als shows the list of players in the server......

and @Sackchum342 all you have to know is that whenever you get a crash while a content pack is on try to get it again without it
You mean Tab right?
 

Darkfire

Administrator
Administrator
P3D Developer
nilllzz.....f1 als shows the list of players in the server......

and @Sackchum342 all you have to know is that whenever you get a crash while a content pack is on try to get it again without it
You mean Tab right?
I remember i always had to press f1 to do that
and no i didnt change the binding it came that way
I would test it myself but i cant connect to servers atm :(
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
The entire time I've been playing, F1 has only toggled GUI, and nothing else. I've never binded my keys.
 
Top