S
Sackchum342
Guest
I was going to leave a server (I am not sure if it was original) but when I pressed F1 it crashed...
Code:
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
System time: 1/11/2014 3:22:24 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {B2&W2 Pack, Complete Pokemon set for Pokemon3d, DXYMP, Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (43748)
Playing on Servers: TRUE (P3D Server/98.200.58.122:15124)
Game environment: PauseScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663826
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
]
CallStack: at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
at _2._5DHero.MessageBulb.LoadTexture()
at _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
at _2._5DHero.NetworkPlayer.RenderBubble()
at _2._5DHero.NetworkPlayer.Render()
at _2._5DHero.Level.Draw()
at _2._5DHero_OverworldScreen.Draw()
at _2._5DHero.PauseScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Last edited by a moderator: