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Crash game crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
Placed in Code Module:
Code:
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 1/8/2014 9:58:19 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game environment: StorageSystemScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Insufficient memory to continue the execution of the program.
InnerException: NOTHING
BaseException: Insufficient memory to continue the execution of the program.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: CreateTexture [
  Attributes: PrivateScope, FamANDAssem, HideBySig
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: True
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663862
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
  ]

CallStack:    at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
  at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
  at _2._5DHero.ModelManager.DrawModelToTexture(String modelName, Vector2 texSize, Vector3 offset, Vector3 camSet, Single Scale, Boolean enableLight)
  at _2._5DHero.StorageSystemScreen.Draw3DModel(Pokemon p, String modelName)
  at _2._5DHero.StorageSystemScreen.DrawPokemonStatus()
  at _2._5DHero.StorageSystemScreen.Draw()
  at _2._5DHero.Basic.Draw()
  at _2._5DHero.DGame.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

timi

Bug Catcher
it says that there's an error with the web page and i can't report the bug, what should i do?
 

nilllzz

Original Developer
Administrator
P3D Developer
The bug is reported already, to avoid this crash, try to disable 3D Models in the game's settings.
 

timi

Bug Catcher
yeah, dats a problem, the settings icon after you press 'Q', wont open, so i can't access the settings, i keep clicking on it but it doesn't open. it's a second problem
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
yeah, dats a problem, the settings icon after you press 'Q', wont open, so i can't access the settings, i keep clicking on it but it doesn't open. it's a second problem
The Settings option is not implemented yet. And it's not THAT Options, it's the one on the main menu (where your party and Pokedex are).
 

timi

Bug Catcher
thanks a lot guys, for whatever reasons you made this game and put so much effort into it, i pray you reap the benefits you deserve
 

timi

Bug Catcher
the game is too slow whenever i am outside buildings, is there another setting that should be disabled?
 

Darkfire

Administrator
Administrator
P3D Developer
the game is too slow whenever i am outside buildings, is there another setting that should be disabled?
you can lower the render distance set the graphics to fast and turn off the offset maps in the options too
 

timi

Bug Catcher
i completely reduced the render distance and turned off the offset map quality, but graphics is fixed at either fast or fancy, no 'slow'.what can i do?
 

Darkfire

Administrator
Administrator
P3D Developer
i completely reduced the render distance and turned off the offset map quality, but graphics is fixed at either fast or fancy, no 'slow'.what can i do?
fast means it is running as fast as possible(basically fancy = fancy graphics, and fast = less graphics but faster game)

when I said "slow" earlier that was my mistake(just noticed i said it now)
"fast" is the setting you want ;)
 
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