[version 0.42] game crashes when moving pokemon to box
Attachments
-
4 KB Views: 275
✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 1/8/2014 9:58:19 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game environment: StorageSystemScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: Insufficient memory to continue the execution of the program.
InnerException: NOTHING
BaseException: Insufficient memory to continue the execution of the program.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: CreateTexture [
Attributes: PrivateScope, FamANDAssem, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: True
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100663862
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
]
CallStack: at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at _2._5DHero.ModelManager.DrawModelToTexture(String modelName, Vector2 texSize, Vector3 offset, Vector3 camSet, Single Scale, Boolean enableLight)
at _2._5DHero.StorageSystemScreen.Draw3DModel(Pokemon p, String modelName)
at _2._5DHero.StorageSystemScreen.DrawPokemonStatus()
at _2._5DHero.StorageSystemScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
The Settings option is not implemented yet. And it's not THAT Options, it's the one on the main menu (where your party and Pokedex are).yeah, dats a problem, the settings icon after you press 'Q', wont open, so i can't access the settings, i keep clicking on it but it doesn't open. it's a second problem
you can lower the render distance set the graphics to fast and turn off the offset maps in the options toothe game is too slow whenever i am outside buildings, is there another setting that should be disabled?
fast means it is running as fast as possible(basically fancy = fancy graphics, and fast = less graphics but faster game)i completely reduced the render distance and turned off the offset map quality, but graphics is fixed at either fast or fancy, no 'slow'.what can i do?