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Crash [0.40]Crash 15 seconds after entering official server

Mickael

Starting Trainer
I just entered the official server to play with people,i got in,after 15 seconds of chatting and moving around:KABOOM,CRASH.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
System time: 11/12/2013 00:48:44
System language: PTB Loaded language: pt
Decimal seperator: ,
Content Packs: {Emerald Texture Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (87514)
Game environment: ChatScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Nome do parâmetro: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Nome do parâmetro: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663826
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
  ]

StackTrace:  em Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
  em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
  em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
  em _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  em _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
  em _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
  em _2._5DHero.MessageBulb.LoadTexture()
  em _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
  em _2._5DHero.NetworkPlayer.RenderBubble()
  em _2._5DHero.NetworkPlayer.Render()
  em _2._5DHero.Level.Draw()
  em _2._5DHero.OverworldScreen.Draw()
  em _2._5DHero.ChatScreen.Draw()
  em _2._5DHero.Basic.Draw()
  em _2._5DHero.DGame.Draw(GameTime gameTime)
  em Microsoft.Xna.Framework.Game.DrawFrame()
  em Microsoft.Xna.Framework.Game.Tick()
  em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  em Microsoft.Xna.Framework.GameHost.OnIdle()
  em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  em System.Windows.Forms.Application.Run(Form mainForm)
  em Microsoft.Xna.Framework.WindowsGameHost.Run()
  em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  em Microsoft.Xna.Framework.Game.Run()
  em _2._5DHero.Program.Main(String[] args)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I just entered the official server to play with people,i got in,after 15 seconds of chatting and moving around:KABOOM,CRASH.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
System time: 11/12/2013 00:48:44
System language: PTB Loaded language: pt
Decimal seperator: ,
Content Packs: {Emerald Texture Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (87514)
Game environment: ChatScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Nome do parâmetro: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Nome do parâmetro: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663826
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
  ]

StackTrace:  em Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
  em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
  em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
  em _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  em _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
  em _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
  em _2._5DHero.MessageBulb.LoadTexture()
  em _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
  em _2._5DHero.NetworkPlayer.RenderBubble()
  em _2._5DHero.NetworkPlayer.Render()
  em _2._5DHero.Level.Draw()
  em _2._5DHero.OverworldScreen.Draw()
  em _2._5DHero.ChatScreen.Draw()
  em _2._5DHero.Basic.Draw()
  em _2._5DHero.DGame.Draw(GameTime gameTime)
  em Microsoft.Xna.Framework.Game.DrawFrame()
  em Microsoft.Xna.Framework.Game.Tick()
  em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  em Microsoft.Xna.Framework.GameHost.OnIdle()
  em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  em System.Windows.Forms.Application.Run(Form mainForm)
  em Microsoft.Xna.Framework.WindowsGameHost.Run()
  em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  em Microsoft.Xna.Framework.Game.Run()
  em _2._5DHero.Program.Main(String[] args)
Try disabling your Content Pack.
 

Leahkim

Dragon Tamer
Uhmmmm. So what if I accidentally deleted the official server off my list. How can I add it back :p?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Uhmmmm. So what if I accidentally deleted the official server off my list. How can I add it back :p?
The IP for the official server can be found in the 0.40 update's announcement post. It should be in bold.
And why would you even consider doing it accidently? :p
 

Leahkim

Dragon Tamer
Uhmmmm. So what if I accidentally deleted the official server off my list. How can I add it back :p?
The IP for the official server can be found in the 0.40 update's announcement post. It should be in bold.
And why would you even consider doing it accidently? :p
I didn't know what I was doing. It was a new feature. I was just excited and clicking randomly! haha
 
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