Mickael
Starting Trainer
I just entered the official server to play with people,i got in,after 15 seconds of chatting and moving around:KABOOM,CRASH.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
System time: 11/12/2013 00:48:44
System language: PTB Loaded language: pt
Decimal seperator: ,
Content Packs: {Emerald Texture Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (87514)
Game environment: ChatScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The rectangle is too large or too small for this resource.
Nome do parâmetro: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Nome do parâmetro: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663826
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
]
StackTrace: em Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
em _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
em _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
em _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
em _2._5DHero.MessageBulb.LoadTexture()
em _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
em _2._5DHero.NetworkPlayer.RenderBubble()
em _2._5DHero.NetworkPlayer.Render()
em _2._5DHero.Level.Draw()
em _2._5DHero.OverworldScreen.Draw()
em _2._5DHero.ChatScreen.Draw()
em _2._5DHero.Basic.Draw()
em _2._5DHero.DGame.Draw(GameTime gameTime)
em Microsoft.Xna.Framework.Game.DrawFrame()
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)