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I need a Default Texture Pack to make my own. Someone help.

Crafter1024

Trainer
Basically, I want to make a content pack, but I don't know how to do that with .xnb files. I renamed one to .png, planning to turn it back, and paint.net wouldn't load it. here's the error I got.

System.ArgumentException: Parameter is not valid.

at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)

at PaintDotNet.Data.PngFileType.OnLoad(Stream input) in d:\src\pdn\paintdotnet\src\PaintDotNet\Data\PngFileType.cs:line 118

at PaintDotNet.FileType.Load(Stream input) in d:\src\pdn\paintdotnet\src\Data\FileType.cs:line 477

at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in d:\src\pdn\paintdotnet\src\Base\Functional\Func.cs:line 158


Can someone either show me a default content pack or give me a tutorial on how to edit the sprites in a .xnb file that's not too complicated?
Thanks.
2015-02-02_19.51.18.png
 

Crafter1024

Trainer
I think he could download another tool to extract those xnb out

http://pokemon3d.net/forum/redirect/?url=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fhtlkbmf8jw8sqrc%2FXNB%2520Exporter.rar

You won't be able turn it back to xnb without using the XNA formatter in which many people claim that it does not work because they don't have full xna studio to work.
The thing is, the xna studio requires ANOTHER PROGRAM that I can't find anywhere(well, I can find ones that don't work, but...).

I'd really appreciate a default texture pack. Either that or I'll have to edit someone else's pack(New Emerald Pack). But I don't want to do that.
 

Fanta

Content Developer
P3D Developer
Global Moderator
The thing is, the xna studio requires ANOTHER PROGRAM that I can't find anywhere(well, I can find ones that don't work, but...).

I'd really appreciate a default texture pack. Either that or I'll have to edit someone else's pack(New Emerald Pack). But I don't want to do that.
you can edit the old emerald pack, I think the maker of that pack allowed others to modify it.
 
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