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lol ease up turbo, only by level evolution works rememberJust tested this:
on BulbasaurCode:EvolutionCondition|1,1,0,0,5,18,0,0,2
I gave it a potion(and used one on it) and it did not start evolving til lvl 5(like supposed to)
I then took the potion away and it did not evolve at the next level
However both with the above code and changing both values 1 and 5 to 0s using a potion on bulbasaur would not evolve it(holding it would)
does it have to hold the item and lvl up?
no just using the stone on the pokemon?
For location do i just type what the file name is for the map?(violet = violet city, route30 = route 30,)
and can you list multiple locations(like each floor of sprout tower)
the day and night features do they need to be capitalized or not?
can you use a weather condition(say snow)
thanks for the info
well guess thats in then. i dont know about using items on them. thats all nilllzz's codehm well held items worked....
well, yeah. i'm working on the gameyou got the code?(almost jealous)
can't give you any ETA because i'm working on something special atm but yeah its deffo not done. needs a bunch of things. now i can also make changes to the main game its going to be easier to do some of the features i wanted.Are there going to be any more improvements to the editor soon?