What I expected to happen:
To start up the game.
What actually happened:
An image of what was last in front of my character from the last save appeared on the main menu behind the buttons, then the game crashed.
Steps to reproduce:
1. Sign In.
2. Hit Online (prepare to play etc.)
3. I'm pretty sure I right clicked as well as normal clicking to enter the local server, so that may have been what sent me back to the main menu while also starting the game.
4. EDIT: I tested it again, I was right. If you get to here:
and click both your mouse buttons, the game will crash.
To start up the game.
What actually happened:
An image of what was last in front of my character from the last save appeared on the main menu behind the buttons, then the game crashed.
Steps to reproduce:
1. Sign In.
2. Hit Online (prepare to play etc.)
3. I'm pretty sure I right clicked as well as normal clicking to enter the local server, so that may have been what sent me back to the main menu while also starting the game.
4. EDIT: I tested it again, I was right. If you get to here:
and click both your mouse buttons, the game will crash.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Never gonna give you up ~
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No backup file could be created.
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Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {Anime Cries,Dark UI,HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (MainMenuScreen)
MenuIndex=0
CurrentLevel=2
LevelChangeDelay=732
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 11/28/2014 3:56:29 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.47 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "AMD Radeon HD 7660G"]
[CardRAM(s) : "536870912"]
---------------------------------------------------------------------------------
Error information:
Message: Unable to cast object of type 'net.Pokemon3D.Game.MainMenuScreen' to type 'net.Pokemon3D.Game.OverworldScreen'.
InnerException: NOTHING
BaseException: Unable to cast object of type 'net.Pokemon3D.Game.MainMenuScreen' to type 'net.Pokemon3D.Game.OverworldScreen'.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.NPC.ActivateScript()
at net.Pokemon3D.Game.NPC.ClickFunction()
at net.Pokemon3D.Game.OverworldCamera.CheckEntity()
at net.Pokemon3D.Game.OverworldCamera.Update()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Attachments
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