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Fixed [Indev 0.51.1] Game Suddenly Closes in the Ruins of Alph

Tevak

Bug Catcher
Describe the bug you experienced here.

What I expected to happen:
Watch a Unow , fight a Unow

What actually happened:
game crash

Steps to reproduce:
1. Go to ruins
2. walk until a battle
3. See how the game is closed and you lose hours of gameplay
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// WHAT IS THIS?

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A backup file was created here: 2014-11-21_20.58.53_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

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Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (120311)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleScreenV2)

BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\alph\alph03.dat
OwnPokemon={"Pokemon"[94]}{"Experience"[552916]}{"Gender"[1]}{"EggSteps"[0]}{"Item"[262]}{"ItemData"[]}{"NickName"[]}{"Level"[81]}{"OT"[22279]}{"Ability"[26]}{"Status"[]}{"Nature"[21]}{"CatchLocation"[Sprout Tower]}{"CatchTrainer"[tevak]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[247]}{"isShiny"[0]}{"Attack1"[95,20,20]}{"Attack2"[138,15,15]}{"Attack3"[247,15,10]}{"Attack4"[399,15,12]}{"HP"[197]}{"EVs"[52,81,99,129,21,128]}{"IVs"[10,23,3,1,29,11]}{"AdditionalData"[]}{"IDValue"[1azK9XSeU6I]}
OppPokemon={"Pokemon"[201]}{"Experience"[64000]}{"Gender"[2]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[40]}{"OT"[00000]}{"Ability"[26]}{"Status"[]}{"Nature"[6]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[237,15,15]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"HP"[98]}{"EVs"[0,0,0,0,0,0]}{"IVs"[24,9,20,17,30,30]}{"AdditionalData"[]}{"IDValue"[YomsBPhtO6b]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=alph\alph01.poke; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 21/11/2014 20:58:53
System language: Spanish (Spain, International Sort)(ESN) / Loaded game language: es
Decimal separator: ,
Available physical memory: 7,95 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.51641
  Full  4.5.51641
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 7400 Series"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: La conversión de la cadena "" en el tipo 'Integer' no es válida.
InnerException: La cadena de entrada no tiene el formato correcto.
BaseException: La cadena de entrada no tiene el formato correcto.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   en Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   en net.Pokemon3D.Game.PokemonForms.Unown.GetOverworldAddition(Pokemon P)
   en net.Pokemon3D.Game.PokemonForms.GetOverworldAddition(Pokemon P)
   en net.Pokemon3D.Game.PokemonForms.GetOverworldSpriteName(Pokemon P)
   en net.Pokemon3D.Game.BV2.BattleScreen.InitializeWild(Pokemon WildPokemon, Screen OverworldScreen, Int32 defaultMapType)
   en net.Pokemon3D.Game.BattleIntroScreen.Update()
   en net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   en net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   en Microsoft.Xna.Framework.Game.Tick()
   en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   en Microsoft.Xna.Framework.GameHost.OnIdle()
   en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   en System.Windows.Forms.Application.Run(Form mainForm)
   en Microsoft.Xna.Framework.WindowsGameHost.Run()
   en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   en Microsoft.Xna.Framework.Game.Run()
   en net.Pokemon3D.Game.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
(Add a crash log here if available and enclose it in the code tag with this button:
)
 
Last edited:
J

jianmingyong

Guest
I remembered this was fixed in the next version.
Simply there is a problem generating a pokemon form in that area which is unown.
Well I don't want to say duplicate but just try to use repel in that area if you want to complete the ROA.
 

Tripsaur

Dragon Tamer
Contributor
Concerning losing hours of work, If you play offline, hit continue. The game autosaves from time to time and it might've saved recently enough that you wouldn't need to worry.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Concerning losing hours of work, If you play offline, hit continue. The game autosaves from time to time and it might've saved recently enough that you wouldn't need to worry.
If you are playing on an offline save, the game saves automatically when you quit to the main menu, and if you are playing on an online save, it saves automatically only when you do a trade (Direct/wonder and GTS trades.)
 
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