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Fixed [Indev 0.51] Evolution Crash

OddLittlePrince

Starting Trainer
So something stupid happened when I was committing one of the changes for hidden abilities and the changes for a file got undone
this officially breaks alot of stuff(anything involving pokemon outside of the first 59 might break) so hopefully we can put out the fix soon
it is ready though
Oh dear, I hope it isn't too hard of a fix. Best of luck and thank you very much for your hard work!
 

Darkfire

Administrator
Administrator
P3D Developer
Oh dear, I hope it isn't too hard of a fix. Best of luck and thank you very much for your hard work!
Fix is ready we just have to get nilllzz to update it
but we have had some problems with where we can upload the game to so that might be an issue
 
So something stupid happened when I was committing one of the changes for hidden abilities and the changes for a file got undone
this officially breaks alot of stuff(anything involving pokemon outside of the first 59 might break) so hopefully we can put out the fix soon
it is ready though
is there a way we can load a previous version to continue playing while the fix is being done?
 

Darkfire

Administrator
Administrator
P3D Developer
I would like to add which I evolve Fletchinder without crash the game.
Yeah some pokemon do have their hidden abilties added to the files
less than half I think
Most of those are post gen 2 which makes early game...difficult to say the least....
 

strongiam

Trainer
someone told me to post this here? my houndour wont evolve either, and the game just got evolved T~T

Code:
Game information:

Pokémon 3D Indev version: 0.51 (83)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (113612)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleScreenV2)

BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\routes\route45.dat
OwnPokemon={"Pokemon"[249]}{"Experience"[209158]}{"Gender"[2]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[55]}{"OT"[113612]}{"Ability"[46]}{"Status"[]}{"Nature"[24]}{"CatchLocation"[]}{"CatchTrainer"[strongiamgui]}{"CatchBall"[2]}{"CatchMethod"[caught at]}{"Friendship"[177]}{"isShiny"[0]}{"Attack1"[326,20,19]}{"Attack2"[386,5,5]}{"Attack3"[56,5,3]}{"Attack4"[177,5,5]}{"HP"[156]}{"EVs"[47,72,169,16,60,146]}{"IVs"[20,3,16,11,28,15]}{"AdditionalData"[]}{"IDValue"[VHb5XqaKMNZ]}
OppPokemon={"Pokemon"[74]}{"Experience"[8825]}{"Gender"[1]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[23]}{"OT"[00000]}{"Ability"[5]}{"Status"[FNT]}{"Nature"[6]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[88,15,15]}{"Attack2"[222,30,30]}{"Attack3"[205,20,20]}{"Attack4"[350,10,8]}{"HP"[0]}{"EVs"[0,0,0,0,0,0]}{"IVs"[26,8,27,6,25,4]}{"AdditionalData"[]}{"IDValue"[5WmVjPW6O59]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 14-10-2014 22:44:43
System language: Portuguese (Portugal)(PTG) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,92 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 3000; NVIDIA GeForce GT 520MX  "]
[CardRAM(s) : "; 2210398208; 1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at net.Pokemon3D.Game.EvolutionScreen.EvolvePokemon()
   at net.Pokemon3D.Game.EvolutionScreen..ctor(Screen currentScreen, List`1 EvolvePokemonIndices, String EvolutionArg, EvolutionTrigger EvolutionTrigger, Boolean FromBattle)
   at net.Pokemon3D.Game.BV2.BattleScreen.EndBattle(Boolean blackout)
   at net.Pokemon3D.Game.BV2.EndBattleQueryObject.Update(BattleScreen BV2Screen)
   at net.Pokemon3D.Game.BV2.BattleScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)
 

Darkfire

Administrator
Administrator
P3D Developer
Darkfire, how much longer untill the patch is implemented? is there a way we can hot-fix it right now?
Cant hotfix now that we have locked the files sorry
Nilllzz said update after he gets home from work tomorrow
so 16-20 hours from now is when we hope to have it fixed

if you are playing offline save you can hot fix it
1) /Pokemon/content/Pokemon/data/<pokemonnumber>.dat
2) open in notepad
3) add the line:(no quotes
"HiddenAbility|1"
4) save and exit
do this for any pokemon you might use that doesnt already have that line

if you cant follow that just wait for the update
 

strongiam

Trainer
Cant hotfix now that we have locked the files sorry
Nilllzz said update after he gets home from work tomorrow
so 16-20 hours from now is when we hope to have it fixed

if you are playing offline save you can hot fix it
1) /Pokemon/content/Pokemon/data/<pokemonnumber>.dat
2) open in notepad
3) add the line:(no quotes
"HiddenAbility|1"
4) save and exit
do this for any pokemon you might use that doesnt already have that line

if you cant follow that just wait for the update
you mean there will be another update? awesome =D like OldLittlePrince said, you work really fast, i take hours just to make a simple code in c using graphs, and you are talking about fixing a lot of lines of code in so little time?! you are now my role models XD
 
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