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A few options, mod or otherwise

Tenma

Trainer
Hi all,
I've been playing pokemon 3d for a while and enjoy it as much as the original red/blue/silver and look forward to further updates.

I was wondering if it were possible to increase the number of learned move/attack slots for all pokemon from 4 to 6/8 as an optional mod/content pack.
Just so i am not misunderstood, this is something i've mentioned to a few people and they all agreed that this would be good as a mod option for singleplayer/multiplayer-online.
any suggestions on how i would go about making something like this will be appreciated, i know many people will disagree with increasing the attack slots but this is just for me and others who would like more attack options.

Other gameplay options i would like to suggest or try to make if myself possible:
(1) Keeping the standard 4 move slots but be able to easily change the attacks outside of battle,
An example would be when a pokemon learns an attack either through experience or HM/TM that move is stored in that pokemons move library for future use.
Basically no attacks are forgotten just stored.

(2) In-battle PokeDex for opponent pokemon information.
Pretty self-explanatory showing only basic information(no attacks) on the opponents pokemon.

(3) A HM/TM action slot.
slots exclusively for Action moves like HM/Tm that can be used outside of battle, but not be used in battle.

(4) Personal training option.
Train your pokemon by yourself using your own pokemon to battle, an example:
adding a new box to the pc called "training box" where you can select 6 pokemon to train with. then by adding a training option to the connection kiosk(or what ever it's called) will allow you to battle against your own pokemon.
To pervent over training, a limit of uses per day (like 3-6) would be required.

(5) Variable attack strength option.
the option to lower you attacking Pokemons strength(by percentage) if required eg, battling and capturing a weaker Pokemon without using expensive poke-balls.

(6) Initiate battle option Vs. Npc trainers.
For once i would like to be the one to challenge a npc trainer to battle, not connected to the poke-gear phone rematch system being used.
"I would like to team rocket it up" and ambush a trainer, destroy him/her and steal their money.

i would like to add these options because i think it would be fun. any suggestions on how to make these would be appreciated.
 

RedVIII

Trainer
(2) It could slow the battles. I think which should be better if the player ensure yourself of the possible pokemon which the oponents can use, as this is one of the points when making a team, like the original games. Since, the battles happens in the online mode, the player can view these information in the internet or metagame's database, like smogon or bulbapedia.

(3) Could be done giving the current ability of the HM to the pokemon of certain species, making it coherent, indeed keeping this ability usable only when you get the badge which in the original games allow you to use its respective HM/TM. However, the player already can use some pokemon like HM/TM slayer, which can learn the ones more recurrent(e.g. Linoone, Furrest, Bidoof; Cut, Surf, Rock Smash, Strength) or always replaces the TM with other without break in the easy mode.

(4)You can use 6 pokemon level 100 with non-damage move, which is nearly the same which battling the elit four, since they can raise a pokemon from level 1 to level 40, yet with the end game credits. However I think which the game could have new mechanics to train EV quickly without using vitamins, like a npc which battle against you using only pokemon which give a specific EV. But, maybe in soon, the develepers will introduce macho brace, pokerus and others mechanics for this.
 
Last edited:

Fanta

Content Developer
P3D Developer
Global Moderator
(2) It could slow the battles. I think which should be better if the player ensure yourself of the possible pokemon which the oponents can use, as this is one of the points when making a team, like the original games. Since, the battles happens in the online mode, the player can view these information in the internet or metagame's database, like smogon or bulbapedia.

(3) Could be done giving the current ability of the HM to the pokemon of certain species, making it coherent, indeed keeping this ability usable only when you get the badge which in the original games allow you to use its respective HM/TM. However, the player already can use some pokemon like HM/TM slayer, which can learn the ones more recurrent(e.g. Linoone, Furrest, Bidoof; Cut, Surf, Rock Smash, Strength) or always replaces the TM with other without break in the easy mode.

(4)You can use 6 pokemon level 100 with non-damage move, which is nearly the same which battling the elit four, since they can raise a pokemon from level 1 to level 40, yet with the end game credits. However I think which the game could have new mechanics to train EV quickly without using vitamins, like a npc which battle against you using only pokemon which give a specific EV. But, maybe in soon, the develepers will introduce macho brace, pokerus and others mechanics for this.
Keep in mind that everything he asks for as optional settings, he doesn't want them implemented in the main game as the default settings.
 
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