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Implemented [Indev 0.50.1] [GameMode] Custom moves can't define PP?

J

jianmingyong

Guest
Custom moves can't define PP?

#Here's a list of all properties that can be set: "id", "function", "basepower", "accuracy", "type", "category", "contestcategory", "description", "criticalchance", "ishmmove", "priority", "timestoattack", "makescontact", "protectaffected", "magiccoataffected", "snatchaffected", "mirrormoveaffected", "kingsrockaffected", "counteraffected", "disabledwhilegravity", "useeffectiveness", "ishealingmove", "removesfrozen", "isrecoilmove", "ispunchingmove", "immunityaffected", "isdamagingmove", "isprotectmove", "issoundmove", "isaffectedbysubstitute", "isonehitkomove", "iswonderguardaffected", "useaccevasion", "canhitinmidair", "canhitunderground", "canhitunderwater", "canhitsleeping", "cangainstab", "ispowdermove", "istrappingmove", "ispulsemove", "isbulletmove", "isjawmove", "useoppdefense", "useoppevasion"
 

Fanta

Content Developer
P3D Developer
Global Moderator
See the OP thread date. Necro + it is not implemented that time... The tag also didn't changed.
Necro? really? lol...anyways, nilllzz's comment was on Oct the 2nd while 0.51 was released on October the 13th, so....Idk what you are talking about...As for that tag, it could have been an oversight and that's why I asked this. I mean, there's nothing that indicates that what you requested and what was implemented less than 2 weeks later is not the same thing.
 
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