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Suggestion for gamemodes

Scruffy3Janitor

Pokémon Ranger
im not sure if this goes here or in another category, but i was wondering if you guys could allow us to implement our own custom pokemon into a gamemode. i ask this because i want to add one, but dont want to overwrite any.
 

Fanta

Content Developer
P3D Developer
Global Moderator
im not sure if this goes here or in another category, but i was wondering if you guys could allow us to implement our own custom pokemon into a gamemode. i ask this because i want to add one, but dont want to overwrite any.
The only way to do that is through game modes, in other words, you can do that ;), as long as you have the data files and the sprites, you shouldn't have any problems.
 

Scruffy3Janitor

Pokémon Ranger
The only way to do that is through game modes, in other words, you can do that ;), as long as you have the data files and the sprites, you shouldn't have any problems.
i understand that; i am making a gamemode and it crashes even though ive added everything for my custom pokemon
 

Fanta

Content Developer
P3D Developer
Global Moderator
it gives an NAN error and says it has no data on the error; but i can give you a crash log if you want

whenever i spawn it into my bag(and YES, i have less then 6 pokemon) the game crashes
Post the crash log and the data file.
 

Scruffy3Janitor

Pokémon Ranger
Post the crash log and the data file.
heres the crash log, and what do you mean by the data file:
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

A backup file was created here: 2014-09-16_23.55.04_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: Scruffy's Gold&Silver
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: furniture\barktown\livingroom\fridge; Line: 6
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=barktown0.dat
UsedStrength=False
EntityCount=209

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 16/09/2014 11:55:04 PM
System language: English (Canada)(ENC) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.45 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.51209
  Full  4.5.51209
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Mobile Intel(R) 4 Series Express Chipset Family; Mobile Intel(R) 4 Series Express Chipset Family"]
[CardRAM(s) : "1618958336; "]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.Pokemon.LoadDefinitions(Int32 Number, String AdditionalData)
   at net.Pokemon3D.Game.Pokemon.GetPokemonByID(Int32 Number, String AdditionalData)
   at net.Pokemon3D.Game.Pokemon.GetPokemonByID(Int32 Number)
   at net.Pokemon3D.Game.ScriptCommander.DoPokemon(String subClass)
   at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at net.Pokemon3D.Game.ScriptV2.DoCommand()
   at net.Pokemon3D.Game.ScriptV2.Update()
   at net.Pokemon3D.Game.Script.Update()
   at net.Pokemon3D.Game.ActionScript.Update()
   at net.Pokemon3D.Game.OverworldScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
are you going to respond or just sit there now
 
Last edited:

Darkfire

Administrator
Administrator
P3D Developer
post the files you made as well as the script you edited to generate the pokemon
 

Darkfire

Administrator
Administrator
P3D Developer
ok, ill put the stuff up, one moment, and do i also need to include the edited pokedex and all the other stuff i had to look at
probably not I will let you know other wise
also I need to goto work so I will look at it when I return ;)
 

Scruffy3Janitor

Pokémon Ranger
probably not I will let you know other wise
also I need to goto work so I will look at it when I return ;)
ok
Pokemon Id File(#722):
Name|TheCheat
Number|722
ExperienceType|3
BaseExperience|300
Type1|Dark
Type2|Normal
CatchRate|0
BaseFriendship|0
EggGroup1|Ditto
EggGroup2|None
BaseEggSteps|1
EggPokemon|722
Devolution|
IsGenderLess|0
IsMale|100
Ability1|36
Ability2|36
Ability3|25
Machines|1,6,15,19,57,70,91,148,156,164,168,182,249,250,291,431,432,560
EggMoves|1,6,15,19,57,70,91,148,156,164,168,182,249,250,291,431,432,560,10,12,18,23,24,25,26,27,29,30,31,32,44,45,50,67,73,95,97,118,120,130,136,137,144,165,166,167,168,183,195,224,238,239,245,251,259,269,271,289,299,389,407,492,529,532,543,560,999
BaseHP|50
BaseAttack|100
BaseDefense|10
BaseSpAttack|80
BaseSpDefense|40
BaseSpeed|55
FPHP|100
FPAttack|100
FPDefense|100
FPSpAttack|100
FPSpDefense|100
FPSpeed|100
CanFly|0
CanSwim|0
Pokedex|This elusive creature is known to be uncatchable.It will follow those who aren't~ its owner and steal from them.\Scam Pokémon\8.17\0.3556\0,0,0
Scale|1
Move|1,6
Move|1,10
Move|6,15
Move|100,12
Move|6,18
Move|7,23
Move|7,24
Move|7,25
Move|7,26
Move|7,27
Move|12,29
Move|10,30
Move|10,31
Move|10,32
Move|14,44
Move|1,45
Move|1,50
Move|7,67
Move|12,73
Move|17,95
Move|19,97
Move|20,118
Move|50,120
Move|23,130
Move|7,136
Move|25,137
Move|30,144
Move|32,165
Move|35,166
Move|7,167
Move|8,168
Move|7,183
Move|38,195
Move|40,224
Move|41,238
Move|43,239
Move|60,245
Move|44,251
Move|8,259
Move|8,269
Move|8,271
Move|8,289
Move|7,299
Move|46,389
Move|48,407
Move|50,492
Move|52,529
Move|56,532
Move|59,543
Move|8,560
TradeValue|90
Item|100,91

The object that gives you it(your fridge):
version=2
:if:<register.registered(found_the_cheat)>=false
:if:<Player.skin>=Strongbad
:if:<Pokemon.freeplaceinparty>=True
@Text.show(Let's see what's~in the fridge...*Wait a minute!* THE CHEAT!!!!!)
@Register.register(found_the_cheat)
@Pokemon.add(722,5,,5)
@Text.show(The Cheat joined your party.)
@Pokemon.rename(last)
:endif
:else
@Text.show(Let's see what's~in the fridge...*Fresh Water and~tasty Lemonade!)
:endif
:else
@Text.show(Let's see what's~in the fridge...*Fresh Water and~tasty Lemonade!)
:endif
 

Scruffy3Janitor

Pokémon Ranger
Maybe the issue is the double comma?
no, it had a problem before the spawn which i did fix, and it goes to line 6 is what the error report said, and line 6 is the spawner, also i did that because it couldnt find the area it was recieved is what a previous crash said
 

Scruffy3Janitor

Pokémon Ranger
But that is line 6, the one with the double commas
i was just adding that i removed text from there that was where you obtained it, which loaded improperly, and it still doesnt work, but i can try re inputting it
even though the wiki says it will auto fill in
 
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