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Taller trees

Drakoal

Pokémon Ranger
For the classic Gameboy texture, I would like for the trees to be taller, like tall enough to block your view of the background, tall enough to where I can't see the sky in the distance, basically mimicking an actual forest, I don't know how tall you can make the trees or if there's a limit of how tall it can be, I would of edited the trees myself, but I didn't know which file had the trees.
 
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jianmingyong

Guest
For the classic Gameboy texture, I would like for the trees to be taller, like tall enough to block your view of the background, tall enough to where I can't see the sky in the distance, basically mimicking an actual forest, I don't know how tall you can make the trees or if there's a limit of how tall it can be, I would of edited the trees myself, but I didn't know which file had the trees.
The only way to do that is to edit the map files ( which is only allowed as a gamemode )

There are trees codes there and what you can do is to change the scale.
 

Drakoal

Pokémon Ranger
The only way to do that is to edit the map files ( which is only allowed as a gamemode )

There are trees codes there and what you can do is to change the scale.
Where would the file be to do that? Where in the file do I need to edit? How do I do it? what should I type? I'm a total newb here.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Where would the file be to do that? Where in the file do I need to edit? How do I do it? what should I type? I'm a total newb here.
I don't think you can, The block size is fixed in the game and the trees have 2 blocks size. i could be wrong, but that's how I think it is
 
J

jianmingyong

Guest
I don't think you can, The block size is fixed in the game and the trees have 2 blocks size. i could be wrong, but that's how I think it is
It is possible :p There is a scale tag in each entity which can make things big or small.
{"Scale"{intarr[x,y,z]}} this is what that affects the object you see in games.

The only thing is... You need to be good in making maps in order to do this :p
 

Fanta

Content Developer
P3D Developer
Global Moderator
It is possible :p There is a scale tag in each entity which can make things big or small.
{"Scale"{intarr[x,y,z]}} this is what that affects the object you see in games.

The only thing is... You need to be good in making maps in order to do this :p
Oh not only that, but I think you need to do it to every tree in every map, and then make it as a game mode which only offline players would play.
 

Drakoal

Pokémon Ranger
Oh.. jeeze... I just wanted the trees to be taller so it'd feel like a forest as I'm traveling, I didn't know it'd be that much of a task. x.X
 

Darkfire

Administrator
Administrator
P3D Developer
Oh not only that, but I think you need to do it to every tree in every map, and then make it as a game mode which only offline players would play.
well it isnt that hard...
the real issue is the collision boxes
the collision box doesnt expand with the textures so it is only the center most block or blocks that are covered(if a block is raised past a certain point it will block progress both in the bottom and the top

so the easiest way would be:
1) find the trees in the map file(5-10 lines on average for a route more or less for some cities)
2) duplicate the lines
3) make one set invisible using the {"Visible"{bool[0]}} tag
4) adjust the y position and scale as desired
5) make a new tree texture so it doesnt look too stretched and put it in properly

and then make it into a game mode
 
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