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Crash Crash when trying to save

Shmulik

Starting Trainer
Describe the bug you experienced here:
After I logged in to Gamejolt, entered to the server, played a little and tryed to save game it crashed... Tryed again and crash again...

What I expected to happen:
The game will save to the server

What actually happened:
Crash and error


(Add a crash log here if available and enclose it in the code tag with this button:
)

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Fire attacks might be super effective...
---------------------------------------------------------------------------------
A backup file was created here: 2014-07-25_23.34.59_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (314042)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Core architecture: 64 Bit
System time: 25/07/2014 23:34:59
System language: Hebrew (Israel)(HEB) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.97 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.0.30319
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) G41 Express Chipset; Intel(R) G41 Express Chipset"]
[CardRAM(s) : "; 1893986304"]
---------------------------------------------------------------------------------
Error information:
Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.
---------------------------------------------------------------------------------
CallStack:
  at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
  at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
  at _2._5DHero.SaveScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here:
After I logged in to Gamejolt, entered to the server, played a little and tryed to save game it crashed... Tryed again and crash again...

What I expected to happen:
The game will save to the server

What actually happened:
Crash and error


(Add a crash log here if available and enclose it in the code tag with this button:
)

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Fire attacks might be super effective...
---------------------------------------------------------------------------------
A backup file was created here: 2014-07-25_23.34.59_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (314042)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Core architecture: 64 Bit
System time: 25/07/2014 23:34:59
System language: Hebrew (Israel)(HEB) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.97 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.0.30319
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) G41 Express Chipset; Intel(R) G41 Express Chipset"]
[CardRAM(s) : "; 1893986304"]
---------------------------------------------------------------------------------
Error information:
Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.
---------------------------------------------------------------------------------
CallStack:
  at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
  at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
  at _2._5DHero.SaveScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Install this : http://s.pokemon3d.net/l8pmm
 
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