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Game Crashed

theRiovile

Trainer
You most likely got redirected here directly from the game.
It also opened a Windows Explorer window with the backup file selected.

Please attach that to this post by using the "Upload a file..." button below this textbox.

If the backup file is from your GameJolt save, we ask if you want to have your current save replaced by the backup.
If this is not the case, we will create a normal save folder from that backup file and upload it here.

I was busy saving the game and it crashed
 

Attachments

Fanta

Content Developer
P3D Developer
Global Moderator
You most likely got redirected here directly from the game.
It also opened a Windows Explorer window with the backup file selected.

Please attach that to this post by using the "Upload a file..." button below this textbox.

If the backup file is from your GameJolt save, we ask if you want to have your current save replaced by the backup.
If this is not the case, we will create a normal save folder from that backup file and upload it here.

I was busy saving the game and it crashed
I think...You tried to save when gamejolt got disconnected, or just when your internet went down.

Code:
Error information:

Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

---------------------------------------------------------------------------------

CallStack:

   at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
   at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
   at _2._5DHero.SaveScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------
 

theRiovile

Trainer
Code:
Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {OriQual}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (189327)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 32 Bit
System time: 2014/07/06 09:04:42
System language: English (South Africa)(ENS) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.87 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v1.1.4322 SP0
1033 SP0
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Mobile Intel(R) 4 Series Express Chipset Family; Mobile Intel(R) 4 Series Express Chipset Family"]
[CardRAM(s) : "868681728; "]

---------------------------------------------------------------------------------

Error information:

Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

---------------------------------------------------------------------------------

CallStack:

at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
at _2._5DHero.SaveScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
Plus it shows this message P3D stoped working windows will find a solution when available it happens every time in version 0.2 it did'nt happend why now
 
Last edited by a moderator:

Fanta

Content Developer
P3D Developer
Global Moderator
Version 0.2?
Anyways, this crash you have is because you are either not connected to the internet or because gamejolt servers were down.
In version 0.2 there was no gamejolt integration. It was just offline gameplay (AFAIK)
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Go to Pokemon/Pokemon/Save
if there is a ''back up'' folder, upload that and we can probably return what has been lost.
 
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