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Crash Corrupted Item File Crash

muhab

Trainer
Describe the bug you experienced here.

What I expected to happen:I finished a trade to get 60 shiny candies from a friend then tried to battle then after a while my game crashed.(yes I saved after getting all of those shiny candies, who in the right mind wouldn't?)

What actually happened:
It crashed I relogged and all those shiny candies were gone!

Steps to reproduce:
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE
Playing on Servers: TRUE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=0
LevelChangeDelay=400
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/21/2014 1:51:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.88 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2148065280"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at _2._5DHero.Player.LoadItems()
at _2._5DHero.Player.LoadGame(String filePrefix)
at _2._5DHero.MainMenuScreen.UpdateLoadMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
 

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:I finished a trade to get 60 shiny candies from a friend then tried to battle then after a while my game crashed.(yes I saved after getting all of those shiny candies, who in the right mind wouldn't?)

What actually happened:
It crashed I relogged and all those shiny candies were gone!

Steps to reproduce:
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE
Playing on Servers: TRUE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=0
LevelChangeDelay=400
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/21/2014 1:51:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.88 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2148065280"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at _2._5DHero.Player.LoadItems()
at _2._5DHero.Player.LoadGame(String filePrefix)
at _2._5DHero.MainMenuScreen.UpdateLoadMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
I guess it's working fine now? since you are already on the server?
 

muhab

Trainer
Well its not really like that I did that for a long time on server pokemon world so maybe its because I wasn't on official server?
 

Fanta

Content Developer
P3D Developer
Global Moderator
Well its not really like that I did that for a long time on server pokemon world so maybe its because I wasn't on official server?
Can you explain your method to me?, the server has nothing to do with it.
 

muhab

Trainer
Well basically using one poke we swap teams and we swapped our teams 10 times thus equaling 60 shiny candies
 

Fanta

Content Developer
P3D Developer
Global Moderator
Well basically using one poke we swap teams and we swapped our teams 10 times thus equaling 60 shiny candies
1 poke at a time.......same thing :shifty:,
what did you give in exchange for those 60 candies?
 

Fanta

Content Developer
P3D Developer
Global Moderator
Btw do u think u can help me?
With what? your 60 shiny candies? do you have proof that you had that many?
Anyways, I don't have any saying in it, PM a mod and they might help you with that.
 

muhab

Trainer
Ok im back and Ox I do because he can send me another 60 shiny candies and thanks for teying to help!
 
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