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Crash [Indev 0.49.1] Unexplained Crash

muhab

Trainer
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// WHAT IS THIS?
---------------------------------------------------------------------------------
No backup file could be created.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE
Playing on Servers: TRUE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=85
LevelChangeDelay=877
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/20/2014 4:40:49 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.88 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51641
  Full  4.5.51641
v4.0  
  Client  4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2148065280"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
  at _2._5DHero.Player.LoadItems()
  at _2._5DHero.Player.LoadGame(String filePrefix)
  at _2._5DHero.MainMenuScreen.UpdateLoadMenu()
  at _2._5DHero.MainMenuScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
[B]What I expected to happen:[/B]
...

[B]What actually happened:[/B]
...

[B]Steps to reproduce:[/B]
1. ...
2. ...
...

[B](Add a crash log here if available and enclose it in the code tag with this button: [IMG]http://i.imgur.com/CuCcSuE.png[/IMG] )[/B]
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// WHAT IS THIS?
---------------------------------------------------------------------------------
No backup file could be created.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE
Playing on Servers: TRUE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=1
CurrentLevel=85
LevelChangeDelay=877
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 6/20/2014 4:40:49 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.88 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2148065280"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
  at _2._5DHero.Player.LoadItems()
  at _2._5DHero.Player.LoadGame(String filePrefix)
  at _2._5DHero.MainMenuScreen.UpdateLoadMenu()
  at _2._5DHero.MainMenuScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
[B]What I expected to happen:[/B]
...

[B]What actually happened:[/B]
...

[B]Steps to reproduce:[/B]
1. ...
2. ...
...

[B](Add a crash log here if available and enclose it in the code tag with this button: [IMG]http://i.imgur.com/CuCcSuE.png[/IMG] )[/B]
What were you doing before you crashed?
 

muhab

Trainer
Ok but I have a question if my charmeleon changed from shiny to not after the crash is it temporary?
 

muhab

Trainer
Ok all my pokemon are normal I had 8 shiny candies (someone gave me 9 but I used ne on charmeleon, I think they might have a bused a glitch ;)) and now my shiny candies and charmeleon being shiny are gone! All because of a crash!!!!!!
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Ok all my pokemon are normal I had 8 shiny candies (someone gave me 9 but I used ne on charmeleon, I think they might have a bused a glitch ;)) and now my shiny candies and charmeleon being shiny are gone! All because of a crash!!!!!!
Send me your GameJolt Username and Token and I can recover those Shiny Candies for you.

As for the crash itself...I can't make much from it. It would probably better if nilllzz or another developer looked into it.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
My username is: and my token/password is: (Im obsessed with avatar!)
Btw why do I have to wait until I can reply?
No, don't post it here, delete that post before someone reads it!

Send it to me in a private conversation!
 
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