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Fixed [Indev 0.49] Legendary Encounter Crash

dcottie0321

Starting Trainer
When the three legendary pokemon came to life and started going off in there directions the last one went round me twice then went off after that the game crashed.

What I expected to happen:
...The game to continue.

What actually happened:
...Crashed.

Steps to reproduce:
1. ...Meet legendary pokemon in cave.
2. ...Watch what happens.
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Fanta

Content Developer
P3D Developer
Global Moderator
When the three legendary pokemon came to life and started going off in there directions the last one went round me twice then went off after that the game crashed.

What I expected to happen:
...The game to continue.

What actually happened:
...Crashed.

Steps to reproduce:
1. ...Meet legendary pokemon in cave.
2. ...Watch what happens.
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Next time copy the content of the log and paste it here :
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Kernel PANIC

---------------------------------------------------------------------------------

A backup file was created here: 2014-06-16_11.46.01_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49 (79)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: ecruteak\suicune_encounter; Line: 84
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=burnedtower\burnedtowerb1f.dat
UsedStrength=False
EntityCount=896

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 16/06/2014 11:46:01
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.96 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v1.1.4322    SP0
  1033    SP0
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.50709
  Full  4.5.50709
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 620"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "243|40|0|route31.dat" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at _2._5DHero.ScriptCommander.DoPokemon(String subClass)
   at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at _2._5DHero.ScriptV2.DoCommand()
   at _2._5DHero.ScriptV2.Update()
   at _2._5DHero.Script.Update()
   at _2._5DHero.ActionScript.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Now we wait for the Pro's to fix it.
 

nilllzz

Original Developer
Administrator
P3D Developer
That has been fixed already... you are playing 0.49. This has been fixed in 0.49.1
 
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