Ernstein0
Trainer
I was in the dragons den, after a fight with the twins i talked to my altaria and, *bum* game crashed
What I expected to happen:
A dialog box
What actually happened:
a crash
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.48 (78)
Content Packs: {DEHDMP}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (118370)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@pokemon.cry(334)
@camera.setposition(0,1,1)
@entity.showmessagebulb(1|1|0.701|15.01)
@camera.deactivatethirdperson
@text.show(Altaria is staring~into 's eyes.})
@camera.activatethirdperson
:end; Line: 5
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
System time: 06/06/2014 07:02:46 p.m.
System language: Spanish (Mexico)(ESM) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1840701440"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex no puede ser inferior a cero.
Nombre del parámetro: startIndex
InnerException: NOTHING
BaseException: StartIndex no puede ser inferior a cero.
Nombre del parámetro: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: 202
Error Type: Scripts
Error Description: The game crashed trying to process a script.
Error Solution: If this is caused by your GameMode, make sure the syntax in the script or map file is correct.
---------------------------------------------------------------------------------
CallStack:
en System.String.Remove(Int32 startIndex)
en _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
en _2._5DHero.ScriptComparer.GetCommandArgument(String inputString)
en _2._5DHero.ScriptCommander.DoText(String subClass)
en _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
en _2._5DHero.ScriptV2.DoCommand()
en _2._5DHero.ScriptV2.Update()
en _2._5DHero.Script.Update()
en _2._5DHero.ActionScript.Update()
en _2._5DHer
verworldScreen.Update()
en _2._5DHero.Basic.Update(GameTime gameTime)
en _2._5DHero.DGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Microsoft.Xna.Framework.Game.Run()
en _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
What I expected to happen:
A dialog box
What actually happened:
a crash
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.48 (78)
Content Packs: {DEHDMP}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (118370)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@pokemon.cry(334)
@camera.setposition(0,1,1)
@entity.showmessagebulb(1|1|0.701|15.01)
@camera.deactivatethirdperson
@text.show(Altaria is staring~into 's eyes.})
@camera.activatethirdperson
:end; Line: 5
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
System time: 06/06/2014 07:02:46 p.m.
System language: Spanish (Mexico)(ESM) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1840701440"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex no puede ser inferior a cero.
Nombre del parámetro: startIndex
InnerException: NOTHING
BaseException: StartIndex no puede ser inferior a cero.
Nombre del parámetro: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: 202
Error Type: Scripts
Error Description: The game crashed trying to process a script.
Error Solution: If this is caused by your GameMode, make sure the syntax in the script or map file is correct.
---------------------------------------------------------------------------------
CallStack:
en System.String.Remove(Int32 startIndex)
en _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
en _2._5DHero.ScriptComparer.GetCommandArgument(String inputString)
en _2._5DHero.ScriptCommander.DoText(String subClass)
en _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
en _2._5DHero.ScriptV2.DoCommand()
en _2._5DHero.ScriptV2.Update()
en _2._5DHero.Script.Update()
en _2._5DHero.ActionScript.Update()
en _2._5DHer
en _2._5DHero.Basic.Update(GameTime gameTime)
en _2._5DHero.DGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Microsoft.Xna.Framework.Game.Run()
en _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------