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Unable to reproduce [Indev 0.48] Items Not Saving

nilllzz

Original Developer
Administrator
P3D Developer
View attachment 5367First i got this error.
And this is the Crash log:
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Minecraft crashed.

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No backup file could be created.

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Game information:

Pokémon 3D Indev version: 0.49 (79)
Content Packs: {Anime Cries,BlueUI,HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (MainMenuScreen)

MenuIndex=0
CurrentLevel=2
LevelChangeDelay=519

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System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 15.06.2014 14:54:06
System language: Turkish (Turkey)(TRK) / Loaded game language: en
Decimal separator: ,
Available physical memory: 23,94 Gigabyte
Available logical processors: 4

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.Net installation information:

v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0

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Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 660 "]
[CardRAM(s) : "2147483648"]

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Error information:

Message: Forced the game to crash.
InnerException: NOTHING
BaseException: Forced the game to crash.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

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Error solution:
(The provided solution might not work for your problem)

Error ID: 300
Error Type: Forced Crash
Error Description: The game crashed on purpose.
Error Solution: Don't hold down F3 and C at the same time for a long time ;)

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CallStack:

at _2._5DHero.ForcedCrash.Crash()
at _2._5DHero.ForcedCrash.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

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Hm weird, some other people also reported anomalies in their games, all of them had a Turkish system. There might be a problem with the localized version of the .net Framework.
Try installing this: http://www.microsoft.com/en-us/download/details.aspx?id=30653 and then try again.
 
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