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Reusage of textures in wrong cities

ALobker

Trainer
I'm not sure if this is a bug or more a feature request, but i've noticed that the textures from cherrygrove city are re-used everywhere.
I want to create a texture pack, but some of the buildings were not matching up. I decided to find out what is used where.
I doesn't matter to me if the textures for a pokecenter, mart or gym are in a generic file or per-city, but I just want to have it consistent.

Violet city: Bottom of pokecenter, bottom of mart, bottom of gym, ground (cherrygrove)
Ruins of Alph: Rock corners (cherrygrove)
Azalea town: Bottom of gym, door of pokecenter, door of mart, ground (cherrygrove)
Goldenrod city: Bottom of gym, door of pokecenter (cherrygrove)
Gate to route 35 uses 'goldenrod' in stead of 'routes'
Ecruteak city: Bottom of pokecenter, bottom of mart, bottom of gym, ground, door to house s-w, burn tower piles (cherrygrove) multiple houses, tin tower, bottom of burnt tower entrance, underground path exit (violet)
Olivine city: Bottom of pokecenter, bottom of mart, bottom of gym, bottom of lighthouse, bottom of harbor gate, bottom of cafe, rocks in water, bottom of battle frontier gate (cherrygrove)
Route 41: Rocks, water borders (cherrygrove)
Cianwood city: Bottom of pokecenter, door of gym (cherrygrove)
Mahogany town: Bottom of pokecenter, bottom of shop, door of gym, door to gate (cherrygrove) bottom of gym, bottom of gate (goldenrod)
Again gate to route 43 not using 'routes'
Blackthorn city: Bottom of pokecenter, bottom of mart, bottom of gym (cherrygrove)
Safari zone: Pokecenter, ground (cherrygrove)
Vermillion city: Door to every building (cherrygrove) construction site posts (lavender) ground (mahogany)
Cerulean city: Door of gym, door of pokecenter, door of mart (cherrygrove) posts (lavender) ground (mahogany)
Lavender town: Door of pokecenter, door of mart, door of radio tower, door of soul house (cherrygrove) Pokecenter, mart, soul house (kanto0)
And basically every pokecenter, mart and gym use the same rotating sign (violet)
 

Darkfire

Administrator
Administrator
P3D Developer
We arent gonna add the same tile over and over for each place it is used...
we only include a new tile if there is a something major like a new patter or color
since most of the buildings look the same to make them look different you can only change the roofs(and the tile that contains the roof edge)
The center sign makes even more sense since that way the same sign represents all centers, marts, etc
 

ALobker

Trainer
My point is that reusing tiles might be convenient in making the game, but very inconvenient in creating texture packs.
Also, I agree with standardizing the pokecenter sign, but why is it in violet?
 

Darkfire

Administrator
Administrator
P3D Developer
My point is that reusing tiles might be convenient in making the game, but very inconvenient in creating texture packs.
Also, I agree with standardizing the pokecenter sign, but why is it in violet?
It shouldnt be too inconvenient esp since the idea is for the houses to look similar...changing the roofs should be plenty :p

and I cant tell you exactly why each texture was used where it was but that shouldnt effect much either
 
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