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Water Textures.

J

jianmingyong

Guest
The bridge I made is not able to surf.
:)

The only 3 things that made it work:
1. Water entity with action tag 1
2. Invisible floors ( since floor cannot be transparent )
3. Entity with a scale (1,0.25,1) and have transparent tilesets.

Done :p Haha, well I have a feeling that it won't be changed but seeing that you say it is impossible, I have proven it.
 
Last edited by a moderator:

Darkfire

Administrator
Administrator
P3D Developer
The bridge I made is not able to surf.
:)

The only 3 things that made it work:
1. Water entity with action tag 1
2. Invisible floors ( since floor cannot be transparent )
3. Entity with a scale (1,0.25,1) and have transparent tilesets.

Done :p Haha, well I have a feeling that it won't be changed but seeing that you say it is impossible, I have proven it.
Back when I said that it was impossible we hadn't implemented #1 :p
Also having a block seen from inside a block with transparent textures is still glitchy somethimes when viewed from different angles
This problem shows up with the structs on the docks at the Sevii Islands sometimes.....
Also I kinda like the way it is now....
 
J

jianmingyong

Guest
Back when I said that it was impossible we hadn't implemented #1 :p
Also having a block seen from inside a block with transparent textures is still glitchy somethimes when viewed from different angles
This problem shows up with the structs on the docks at the Sevii Islands sometimes.....
Also I kinda like the way it is now....
I don't find it glitchy but anyway if that's what you want, well I simply have to integrate it as a gamemode feature :p
 
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