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Crash Pokemon Lost Silver automatically closes on start.

BLOfficial

Starting Trainer
Everytime I try to run Lost Silver it closes and gives me this crash log:
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Game information:

Pokémon 3D Indev version: 0.47.2 (77)
Content Packs: {}
Active GameMode: Pokemon Lost Silver
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: tower; Line: 17
File Validation: True

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System specifications:

Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 5/17/2014 5:12:57 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

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Graphics Card information:

[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1807144960"]

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Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

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Error solution:
(The provided solution might not work for your problem)

Error ID: 903
Error Type: Misc.
Error Description: The game crashed while attempting to generate a new Pokémon.
Error Solution: This error could have multiple sources, so getting a solution here is difficult. If you made your own Pokémon data file for a GameMode, check it for invalid values.

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CallStack:

at _2._5DHero.Pokemon.Wild(Int32 newLevel, Boolean SetParameters)
at _2._5DHero.ScriptV1.DoPokemon()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

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Im new to pokemon 3d, so am I doing something wrong?
 

nilllzz

Original Developer
Administrator
P3D Developer
You need to downgrade to a version below 0.36 to play Lost Silver.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Or, you can download the player-made variant of Lost Silver on this website. This version is more updated.
 
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