devonface
Starting Trainer
Not sure what to do next, here is the crash log below.
- Devon
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//WHAT IS THIS?
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Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: SplashScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 5/13/2014 9:53:37 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "ATI Radeon HD 5700 Series"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(GraphicsDevice graphicsDevice, Byte[] effectCode)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode)
at Microsoft.Xna.Framework.Graphics.BasicEffect..ctor(GraphicsDevice device)
at _2._5DHero.MainMenuScreen..ctor()
at _2._5DHero.SplashScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
- Devon
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//WHAT IS THIS?
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: SplashScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 5/13/2014 9:53:37 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "ATI Radeon HD 5700 Series"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(GraphicsDevice graphicsDevice, Byte[] effectCode)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode)
at Microsoft.Xna.Framework.Graphics.BasicEffect..ctor(GraphicsDevice device)
at _2._5DHero.MainMenuScreen..ctor()
at _2._5DHero.SplashScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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