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How to: Create a ContentPack

How to: Create a ContentPack

I am a modeler and am decent with animation, I was wondering as far as the 3d versions of the in battle sprites if its possible at the moment to import animations? and if so can I get a point in the right direction. I have scoured the forums for hours now and found nothing. I love this game and to have the animated battle sprites would please me extremely and I dont mind doing the work so long as I know it is possible.

As per request of Fanta I will try to render some of my models and animations into a video to upload but at the moment no promises due to lack of power on my laptop.
 
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dont upload much all of it is on my computer for another project of mine, Just wanted to port them over with their animations so i could start testing them to see how they work with Pokemon 3D.
 
ok so I have done a bit more research and can now convert my fbx animations to XNB but I am still looking for a way to integrate it. In order to do so I need t understand how the game runs a bit more any ideas where to look at the scripts for battle?
 
J

jianmingyong

Guest
Unfortunately nilllzz didn't implement the model to animate yet.

The battle is kinda hardcoded that primarily load the overworld sprite. It reads the xnb or the png file.

For it to run the model, it require to have the battle model activated in the settings. Then it will look for xnb files for the model and its corresponding xnb files for the UV textures.

But then, nilllzz didn't support animation for model yet. I wish it would but it won't animate.
 
I understand the animation has yet to implemented, but I am working on an idea that may save some time for the actual programmers. In order to test my theory I need to be able to look at the code that handles the battle system though.
 

Jaybird

Trainer
I understand the animation has yet to implemented, but I am working on an idea that may save some time for the actual programmers. In order to test my theory I need to be able to look at the code that handles the battle system though.
It would be easier to convince the programmers of this if you could provide some examples of your work.
 

Alf

Trainer
hi! i have a question: is it possible to substitute the animated sprites of the pokemon with other animated sprites?
 

SViper

Active Member
hi! i have a question: is it possible to substitute the animated sprites of the pokemon with other animated sprites?
If you mean for follow/battle ones, then you can do, but summary ones uses different files and no one tested those.
 

Alf

Trainer
what i want to do is replace battle sprites with higher resolution animations ripped from xy and oras
 

SViper

Active Member
what i want to do is replace battle sprites with higher resolution animations ripped from xy and oras
That means you want change follow sprites. And those pictures only would be good for Summary, Pokedex and etc. So you can't to change battle sprites into those.
 

Alf

Trainer
ok thanks. can i ask you something else? i'm experimenting with content packs but even if i specify the upscaled texture ratio in the exceptions file it won't work: is it because GUI textures do not support this feature? (i'm referring to the types file)
 

SViper

Active Member
ok thanks. can i ask you something else? i'm experimenting with content packs but even if i specify the upscaled texture ratio in the exceptions file it won't work: is it because GUI textures do not support this feature? (i'm referring to the types file)
For this I'm clueless.
 

Fanta

Content Developer
P3D Developer
Global Moderator
ok thanks. can i ask you something else? i'm experimenting with content packs but even if i specify the upscaled texture ratio in the exceptions file it won't work: is it because GUI textures do not support this feature? (i'm referring to the types file)
I think the resolution of the sprite does not matter as long as the length to width ratio is "4:3"
 

Alf

Trainer
the problem is that i created a png with double sizes and set 2 as scale ratio in the exception file but the game still reads it as if it was in the original resolution
 
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