My game keep crashing, it was fine two days ago. It keeps showing up "Arithmetic operation resulted in an overflow"
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Minecraft crashed.
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Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (231194)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2014/4/20 下午 09:15:44
System language: Chinese (Traditional, Taiwan)(CHT) / Loaded game language: en
Decimal separator: .
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics Family"]
[CardRAM(s) : "2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.VisualBasic.DateAndTime.DateAdd(DateInterval Interval, Double Number, DateTime DateValue)
at _2._5DHero.ActionScript.UnixToTime(String strUnixTime)
at _2._5DHero.ActionScript.CheckTimeBasedRegisters()
at _2._5DHero.ActionScript.IsRegistered(String i)
at _2._5DHero.Trainer.IsBeaten()
at _2._5DHero.NPC.CheckInSight()
at _2._5DHero.Level.CheckTrainerSights()
at _2._5DHero.Player.TakeStep()
at _2._5DHer
verworldCamera.Movement()
at _2._5DHer
verworldCamera.Update()
at _2._5DHer
verworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Minecraft crashed.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (231194)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2014/4/20 下午 09:15:44
System language: Chinese (Traditional, Taiwan)(CHT) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics Family"]
[CardRAM(s) : "2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.VisualBasic.DateAndTime.DateAdd(DateInterval Interval, Double Number, DateTime DateValue)
at _2._5DHero.ActionScript.UnixToTime(String strUnixTime)
at _2._5DHero.ActionScript.CheckTimeBasedRegisters()
at _2._5DHero.ActionScript.IsRegistered(String i)
at _2._5DHero.Trainer.IsBeaten()
at _2._5DHero.NPC.CheckInSight()
at _2._5DHero.Level.CheckTrainerSights()
at _2._5DHero.Player.TakeStep()
at _2._5DHer
at _2._5DHer
at _2._5DHer
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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