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Crash Bug in Pokemon Brown 3D Version 0.652 Man before the 1st cave?

Is it normal that Pokemon Brown 3D Version 0.652 crashes when talking to the man before the 1st cave? I need to know if it is a bug or you can play from the man before the 1st cave continue playing yet.
 
J

jianmingyong

Guest
Is it normal that Pokemon Brown 3D Version 0.652 crashes when talking to the man before the 1st cave? I need to know if it is a bug or you can play from the man before the 1st cave continue playing yet.
It is normal for me ( It work perfectly fine ).... what does crash log says + wrong forum thread I guess.

[EDIT] It is normal, I do not get a crash.
 
Last edited by a moderator:
Sorry that I have forgodden the crash log. What is the right forum threat for that?

Kolben Games Crash Log V 1.3
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45.1
Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 09.04.2014 17:37:05
System language: German (Germany)(DEU) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: Type: Script; Input: gravel\pizzadelivery; Line: 9
File Validation: False
---------------------------

Here is further information:
Message: Der Wert darf nicht NULL sein.
Parametername: key
InnerException: NOTHING
BaseException: Der Wert darf nicht NULL sein.
Parametername: key
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: Insert [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: True
DeclaringType: System.Collections.Generic.Dictionary`2[TKey,TValue]
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100671820
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.Collections.Generic.Dictionary`2[TKey,TValue]
]

CallStack: bei System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
bei System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
bei _2._5DHero.Player.AddItem(Int32 ID, Int32 Amount)
bei _2._5DHero.ScriptCommander.DoItem(String subClass)
bei _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
bei _2._5DHero.ScriptV2.DoCommand()
bei _2._5DHero.ScriptV2.Update()
bei _2._5DHero.Script.Update()
bei _2._5DHero.ActionScript.Update()
bei _2._5DHero_OverworldScreen.Update()
bei _2._5DHero.Basic.Update(GameTime gameTime)
bei _2._5DHero.DGame.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
These types of bugs should be discussed under the GameMode they occurred in.
 
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