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Crash [Indev 0.46.1] Corrupted Jasmine File Crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
My game crashes whenever I try to load my save file . Is there a way to fix this . What can be done to solve this crash bug problem
While we appreciate you reporting this bug, next time please do so in a Code Module (< > on the font menu) like so:
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

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Game information:

Pokémon 3D Indev version: 0.46.1
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: JoinServerScreen
Actionscript: No script running
File Validation: True

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System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 02/04/2014 11:38:58
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .

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Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Error loading "Textures\NPC\jasmine". File has been truncated.
InnerException: NOTHING
BaseException: Error loading "Textures\NPC\jasmine". File has been truncated.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at _2._5DHero.Textures.GetTexture(String Name)
   at _2._5DHero.OwnPlayer.SetTexture(String TextureID, Boolean UseGameJoltID)
   at _2._5DHero.OwnPlayer..ctor(Single X, Single Y, Single Z, Texture2D[] Textures, String TextureID, Int32 Rotation, Int32 ActionValue, String AdditionalValue, String Name, Int32 ID)
   at _2._5DHero.Level.Load(String Levelpath)
   at _2._5DHero.OverworldScreen..ctor()
   at _2._5DHero.JoinServerScreen.JoinButton()
   at _2._5DHero.JoinServerScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
You appear to have a corrupted file. Try redownloading the game.

Edit: Since this is a corruption case, I'll move this to Community Support.
 
Last edited:
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