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Crash Crashing when playing. Using HD-Music-Pack.

Riucario

Starting Trainer
My game keeps crashing at random-points and gives me error-logs,dat´s
Can someone tell me whats going on?
Is it crashing because of the HG/SS-HD-Music-Pack?
I dont use any other mods/packs and I am using the newest version.
Crash.dat is attached. I dont know how to open it :/
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
My game keeps crashing at random-points and gives me error-logs,dat´s
Can someone tell me whats going on?
Is it crashing because of the HG/SS-HD-Music-Pack?
I dont use any other mods/packs and I am using the newest version.
Crash.dat is attached. I dont know how to open it :/
Here, I'll post the crash log down below:
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169514)
Playing on Servers: TRUE (P3D Server/localhost:15124)
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 23.03.2014 16:28:59
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 570"]
[CardRAM(s) : "1342177280"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.

---------------------------------------------------------------------------------

CallStack:

   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   bei _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   bei _2._5DHero.OwnPlayer.ChangeTexture()
   bei _2._5DHero.OwnPlayer.Move()
   bei _2._5DHero.OwnPlayer.UpdateEntity()
   bei _2._5DHero.Level.UpdateEntities()
   bei _2._5DHero.Level.Update()
   bei _2._5DHero.BV2.BattleScreenV2.Update()
   bei _2._5DHero.Basic.Update(GameTime gameTime)
   bei _2._5DHero.DGame.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei Microsoft.Xna.Framework.Game.Run()
   bei _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Odd that a music pack is getting an error with a texture... Just keep the pack disabled for now.
 

Riucario

Starting Trainer
Here, I'll post the crash log down below:
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169514)
Playing on Servers: TRUE (P3D Server/localhost:15124)
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 23.03.2014 16:28:59
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 570"]
[CardRAM(s) : "1342177280"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.

---------------------------------------------------------------------------------

CallStack:

   bei Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   bei Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   bei _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   bei _2._5DHero.OwnPlayer.ChangeTexture()
   bei _2._5DHero.OwnPlayer.Move()
   bei _2._5DHero.OwnPlayer.UpdateEntity()
   bei _2._5DHero.Level.UpdateEntities()
   bei _2._5DHero.Level.Update()
   bei _2._5DHero.BV2.BattleScreenV2.Update()
   bei _2._5DHero.Basic.Update(GameTime gameTime)
   bei _2._5DHero.DGame.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei Microsoft.Xna.Framework.Game.Run()
   bei _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Odd that a music pack is getting an error with a texture... Just keep the pack disabled for now.
Oh ok. Thx for the quick reply.
Before closing this post. Can you try to figure out what is causing this crash? *attached*
I try to play the Gamemode "Lost Silver" (the creepypasta) but it keeps crashing after entering the name after creating a new game.

EDIT: Is it possible to play "Lost Silver" together in MP? I want to do it with a friend because I am to scared xD
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Oh ok. Thx for the quick reply.
Before closing this post. Can you try to figure out what is causing this crash? *attached*
I try to play the Gamemode "Lost Silver" (the creepypasta) but it keeps crashing after entering the name after creating a new game.

EDIT: Is it possible to play "Lost Silver" together in MP? I want to do it with a friend because I am to scared xD
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon Lost Silver
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: tower; Line: 17
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 23.03.2014 17:01:16
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 570"]
[CardRAM(s) : "1342177280"]

---------------------------------------------------------------------------------

Error information:

Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
InnerException: NOTHING
BaseException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 903
Error Type: Misc.
Error Description: The game crashed while attempting to generate a new Pokémon.
Error Solution: This error could have multiple sources, so getting a solution here is difficult. If you made your own Pokémon data file for a GameMode, check it for invalid values.

---------------------------------------------------------------------------------

CallStack:

   bei _2._5DHero.Pokemon.Wild(Int32 newLevel, Boolean SetParameters)
   bei _2._5DHero.ScriptV1.DoPokemon()
   bei _2._5DHero.ScriptV1.Update()
   bei _2._5DHero.Script.Update()
   bei _2._5DHero.ActionScript.Update()
   bei _2._5DHero.OverworldScreen.Update()
   bei _2._5DHero.Basic.Update(GameTime gameTime)
   bei _2._5DHero.DGame.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei Microsoft.Xna.Framework.Game.Run()
   bei _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
That is not a bug.

That GameMode is severely outdated, and uses systems that no longer exist. Just avoid playing it.
 
J

jianmingyong

Guest
My game keeps crashing at random-points and gives me error-logs,dat´s
Can someone tell me whats going on?
Is it crashing because of the HG/SS-HD-Music-Pack?
I dont use any other mods/packs and I am using the newest version.
Crash.dat is attached. I dont know how to open it :/
I will look into this bug :) Maybe it was one of my xnb fails.

Edit: It seem like the crash log says that you have a corrupted texture file.
 
Last edited by a moderator:
J

jianmingyong

Guest
Sorry for double posting but... From my research, look at this bug thread.

http://pokemon3d.net/forum/threads/6896/

Same crash log so it is NOT related to my content pack :) ( you can activate it ). It can be a typo error in some encounter or something else causing the system not able to find the texture for that specific pokemon you are encountering.

The best bet is to tell us where you usually get this crash to see if it is the same as what the above thread describe.
 

Riucario

Starting Trainer
Sorry for double posting but... From my research, look at this bug thread.

http://pokemon3d.net/forum/threads/6896/

Same crash log so it is NOT related to my content pack :) ( you can activate it ). It can be a typo error in some encounter or something else causing the system not able to find the texture for that specific pokemon you are encountering.

The best bet is to tell us where you usually get this crash to see if it is the same as what the above thread describe.
The crash i got happened infront of the Dark Cave. I was just walking around. No pokemonencounter or stuff like that :/
Also I got another crash today without using any mods or stuff like that when I beated the second gym and my rival
wanted to fight with me. THe fight starts and before even seeing the VS. Screen it crashed. Crash.dat attached.
 

Attachments

J

jianmingyong

Guest
The crash i got happened infront of the Dark Cave. I was just walking around. No pokemonencounter or stuff like that :/
Also I got another crash today without using any mods or stuff like that when I beated the second gym and my rival
wanted to fight with me. THe fight starts and before even seeing the VS. Screen it crashed. Crash.dat attached.
Ok, let see if anyone can reproduce them near dark cave. I might try out them.

Currently rival battle is buged and is fixed in the next version. It is same goes to my gamemode ( firered one ) it will not work on rival battle so just try to avoid it for now and do something else.
 
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