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All Generations in PKMN 3D ?

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Darkfire

Administrator
Administrator
P3D Developer
This has been discussed alot
Nillzz seems all for it but in a year or two when Kanto is finished and everything else is ready will he do it?
We will see(plus you could always just make the maps yourself and script it(or someone else will?))
 

Darkfire

Administrator
Administrator
P3D Developer
Look in the script folder and read the files and you should be able to learn a bit
To learn stuff i copied the pokemon folder and then choose a script file(i choose the old man in cherrygrove) and edited stuff until i understood whet each thing did
 

DracoHouston

Kolben Developer
Contributor
we dont have support for all the stuff gen3-5 pokemon do, and we're remaking the johto region as it was in gen 2. we wanna have them all though they just aren't officially supported yet. i've given some modders the data files for the remaining pokemon, you can find the files for them in silver's soul mod for example
 

Prince Vade

Champion
Trusted Support
Retired Mod
Are you patch all Generations in this game ? :)) not now but soon
check the released works and the works in progress forums. I am working on implementing all the generations, but there are two out(?) that I think already have them all in, you just have to mess around with the party.dat and insert the pokemon you want.
 

DracoHouston

Kolben Developer
Contributor
if someone gets all the assets together they should release a full 'all pokemon' mod so people can grab that if they don't want to mod the story. sprites, data and cries. i got the data done, splints done the sprites so we just need all cries in mp3, wma or wav format to compile into xnbs
 

Darkfire

Administrator
Administrator
P3D Developer
I already had the xna formater and from when I was making the joey-troll sprite so I just did It.....
 

Prince Vade

Champion
Trusted Support
Retired Mod
I already had the xna formater and from when I was making the joey-troll sprite so I just did It.....
I gotta go through the forum and download all the modding tools. I believe there is a link in Splint's(?) sig. So i gotta go get those.
 

DracoHouston

Kolben Developer
Contributor
I already had the xna formater and from when I was making the joey-troll sprite so I just did It.....
im finding xna formatter only works for tiny jobs, it deletes what you last generated when you generate a new file :\ if you have visual c# express installed with xna game studio you can drag em into a project and build it, the IDE will make the xnbs for you and place them in the correct folder
 

Darkfire

Administrator
Administrator
P3D Developer
I already had the xna formater and from when I was making the joey-troll sprite so I just did It.....
im finding xna formatter only works for tiny jobs, it deletes what you last generated when you generate a new file :\ if you have visual c# express installed with xna game studio you can drag em into a project and build it, the IDE will make the xnbs for you and place them in the correct folder
It just did 651 mps-->xnb coversions and I won't ever use it for anything like that again....
and when I make something in it I move it else where right after...
I havent used the others yet and the formater is really straight forward
 
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