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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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Drakoal

Pokémon Ranger
The npc/trainer are pixeled as I do not have an artist who can draw them or make them. So all of them were converted through a process of photoshoping.

Well definatly some sprites are also pixeled. They are all extracted from the list of sprites inside the gamemode folder.
Do not use photoshop.

Just get the sprites from Spriter's resource. There is no need to resize them, but if you must, then please, do it in bitmap by resizing by three digits, not inbetween. like 200 x 200 by using bitmaps resize option.
 
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Lilligant

Retired Moderator
Trusted Support
Retired Mod
The npc/trainer are pixeled as I do not have an artist who can draw them or make them. So all of them were converted through a process of photoshoping.

Well definatly some sprites are also pixeled. They are all extracted from the list of sprites inside the gamemode folder.
Do not use photoshop.

Just get the sprites from Spriter's resource. There is no need to resize them, but if you must, then please, do it in bitmap by resizing by three digits, not inbetween.
Either do it i bitmap or paint.NET, they are both reliable, and free.
 
J

jianmingyong

Guest
The npc/trainer are pixeled as I do not have an artist who can draw them or make them. So all of them were converted through a process of photoshoping.

Well definatly some sprites are also pixeled. They are all extracted from the list of sprites inside the gamemode folder.
Do not use photoshop.

Just get the sprites from Spriter's resource. There is no need to resize them, but if you must, then please, do it in bitmap by resizing by three digits, not inbetween. like 200 x 200 by using bitmaps resize option.
Do not use photoshop.

Just get the sprites from Spriter's resource. There is no need to resize them, but if you must, then please, do it in bitmap by resizing by three digits, not inbetween.
Either do it i bitmap or paint.NET, they are both reliable, and free.
Thanks for the suggestion :) Dialga will work harder :)
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All the missing sprites will be in the GameMode folder/content/texture/NPC/

There will be a few and two photoshop file.
[Edit] Merge Post completed.
 
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MineWars

Trainer
two of them?
NPC.Layer.2.Floor.1
{"NPC"{ENT[{"Name"{str[NPC006000003]}}{"ID"{int[1]}}{"Position"{sngArr[6,0,3]}}{"TextureID"{str[trchar024]}}{"Rotation"{int[2]}}{"Action"{int[1]}}{"AdditionalValue"{str[PalletTown.Prof.OakLab/NPC006000003]}}{"Movement"{str[Still]}}{"Shader"{sngArr[1,1,1]}}]}}
no trchar004 skin
 

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J

jianmingyong

Guest
two of them?
Because the rival script only take the file name "4.png" ( which is pre define in P3D engine itself ) whereas the other one is the one that will appear in other map through my long script. :)
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two of them?
NPC.Layer.2.Floor.1
{"NPC"{ENT[{"Name"{str[NPC006000003]}}{"ID"{int[1]}}{"Position"{sngArr[6,0,3]}}{"TextureID"{str[trchar024]}}{"Rotation"{int[2]}}{"Action"{int[1]}}{"AdditionalValue"{str[PalletTown.Prof.OakLab/NPC006000003]}}{"Movement"{str[Still]}}{"Shader"{sngArr[1,1,1]}}]}}
no trchar004 skin
The skin is define as trchar024 on the npc ( {"TextureID"{str[trchar024]}} ) thus there is no trchar004 skin.
 
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J

jianmingyong

Guest
trchar000.png

I hope this improve a bit on ash/red sprite named as trchar000 for my own easy reference.
 
J

jianmingyong

Guest
I figure that you might want to take a look at this:
http://www.spriters-resource.com/game_boy_advance/pokefrlg/
After taking the sprite from there... I tried to fit in and this is the result.
trchar000.png

Any objection from the community here that the size is okay and do not need to enlarge a bit? It is about half the size of a 32x32 door.
2014-01-24_21.58.35.png
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By the way, @Darkfire

Is the NPC random moving thing working? I tried to make the fatty boy outside the pallet town move randomly but he only change his direction of his face and that it... he is not moving at all. is something wrong with the script below?

Code:
{"NPC"{ENT[{"Name"{str[NPC020000017]}}{"ID"{int[2]}}{"Position"{sngArr[20,0,17]}}{"TextureID"{str[NPC 06]}}{"Rotation"{int[2]}}{"Action"{int[1]}}{"AdditionalValue"{str[PalletTown/NPC020000017]}}{"Movement"{str[Walk]}}{"MoveRectangles"{recArr[17,17,11,3]}}{"Shader"{sngArr[1,1,1]}}]}}
 
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Darkfire

Administrator
Administrator
P3D Developer
I figure that you might want to take a look at this:
http://www.spriters-resource.com/game_boy_advance/pokefrlg/
After taking the sprite from there... I tried to fit in and this is the result.
View attachment 4004
Any objection from the community here that the size is okay and do not need to enlarge a bit? It is about half the size of a 32x32 door.
You dont have to base the grid on a 32x32 sprite
i think in gba the sprites were 24x24
the game gets the sprites size by dividing the width of the image by three so just make the file 72 pixelsx96 pixels and it will "enlarge" the sprite
 
J

jianmingyong

Guest
Oh... I never know they can take other file size as well.

Looks like I have to remake all of them to the correct size.
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I have completed pallet town script. Starting to build route 1. The download file is not released yet as I will need to test them.

Once it is done, another mini update will be available.
 
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