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Crash [0.42]Random Crashes since last update

Dratini

Pokémon Ranger
After a talk with Dark, ill post here for some help:

Since last patch 01.05.2014 i got random crashes, few while battle, and few when enter, or leave buildings/caves etc.
This is frome today i got 2x it once while fight e4 and one after i leave POKEcenter. Its seems it have problem with my native language. (I come from Poland)
Also i have problem with Shiny Candy and Grotto at route 47. i spend like 8h reseting to get it, i meet every item, every Poke, beside Shiny candy, the problem is- game closed byself 4x with no Error when i enter grotto, and it happens only in this grotto. So i susspect it can have some problems when Shiny Candy spawn.

Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-08 17:06:01
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)

This was frome yesterday
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-07 01:54:25
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)


And dunno this one is behalf in my native language (lol) I translated it on bottom.

Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-06 05:27:19
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net.:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 1*
Nazwa parametru: index 2*
InnerException: NOTHING
BaseException: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 3*
Nazwa parametru: index 4*
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663842
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]

CallStack: w System.ThrowHelper.ThrowArgumentOutOfRangeException()
w System.Collections.Generic.List`1.get_Item(Int32 index)
w _2._5DHero.TCPServerClient.UpdatePlayers()
w _2._5DHero.Level.Update()
w _2._5DHero.BV2.BattleScreenV2.Update()
w _2._5DHero.Basic.Update(GameTime gameTime)
w _2._5DHero.DGame.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)

*1 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*2 Parameter name: index
*3 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*4 Parameter name: index
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
After a talk with Dark, ill post here for some help:

Since last patch 01.05.2014 i got random crashes, few while battle, and few when enter, or leave buildings/caves etc.
This is frome today i got 2x it once while fight e4 and one after i leave POKEcenter. Its seems it have problem with my native language. (I come from Poland)
Also i have problem with Shiny Candy and Grotto at route 47. i spend like 8h reseting to get it, i meet every item, every Poke, beside Shiny candy, the problem is- game closed byself 4x with no Error when i enter grotto, and it happens only in this grotto. So i susspect it can have some problems when Shiny Candy spawn.

Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-08 17:06:01
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)

This was frome yesterday
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-07 01:54:25
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]

CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)


And dunno this one is behalf in my native language (lol) I translated it on bottom.

Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-06 05:27:19
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net.:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 1*
Nazwa parametru: index 2*
InnerException: NOTHING
BaseException: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 3*
Nazwa parametru: index 4*
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663842
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]

CallStack: w System.ThrowHelper.ThrowArgumentOutOfRangeException()
w System.Collections.Generic.List`1.get_Item(Int32 index)
w _2._5DHero.TCPServerClient.UpdatePlayers()
w _2._5DHero.Level.Update()
w _2._5DHero.BV2.BattleScreenV2.Update()
w _2._5DHero.Basic.Update(GameTime gameTime)
w _2._5DHero.DGame.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)

*1 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*2 Parameter name: index
*3 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*4 Parameter name: index
Please use a version number ([0.42]) in your thread title, it helps us organize outdated bugs and such.

Also please post all crashes in Code Modules (< > in the font menu).

Onto the actual problem, this might be having to do with the system's loaded language, and the game not supporting some characters.
 

Dratini

Pokémon Ranger
All other crashes are same as these. So ill try set En and see what happens >_>
Still Strange that it start happens after last update :<
 
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