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Thanks!!here iut is
I don't understand what you mean in the first part.maybe just do the first three and have your rival get the better one(like normal)
and maybe something different for dark type(no idea what though)
I'm using that chart tooI'm saying maybe have the rival get tyrogue if you pick poocheyena, etc
and if you can find noone else it should work
also there are purlion and zoroark that could be done
i found a comparison chart thing that i used real fast look at it
I don't meant to hassle you and blow up your awesome thread here, but I require assistance.....
Its @GiveItem:4,1I don't meant to hassle you and blow up your awesome thread here, but I require assistance.....
I am having trouble getting NPC's into the game. Like adding them.
Also a bit of trouble with items. When I use
@GiveItem: 4,1
And test it out, the game crashes. :/
Also how do I edit item like labels?
For example: <playername> received the mystery egg! Put it in the keyitems pocket.
I want to insert a pokeball maybe with its name: Pokeball gift, and having it be put in the keyitems to be removed later.
Also, sine you've done it before. I cannot find how to edit the beginning skin selection.
And to finish off my list of crap I need help with: I need a Looker skin. Looker from Platinum![]()
:if:register(elm5)
:then
@Unregister:elm5
@Turn:4,3
@Move:4,2
@Turn:4,0
@Move:4,1
@Text:It Could Get Dangerous.*Take These Too!
@GiveItem:5,5
@GiveItem:9,5
@GiveItem:20,1
@Text:More Partners Will~Lead You To Success!
@Turn:4,2
@Move:4,1
@Turn:4,1
@Move:4,2
:endif
:if:register(elm_police)
:then
@Cameraosition,1,1,2.5
@Unregister:elm_police
@Register:elm4
@Unregister:elm3
@Movelayer,4
@Turn:5,3
@Turnlayer,1
@Text:Hello, Im Checking~Anything Suspecious~In This Town.*Becareful now,~Johto Is Getting~Uneasy with Visiters*You Best Take care.*Good Day.
@Turn:5,2
@Turnlayer,1
@Move:5,8
@NPC:remove(5)
@NPC:unregister(elmlab.dat|5|position|4,0,2)
@NPC:register(route30.dat|1|remove|1)
@NPC:register(route30.dat|2|remove|1)
@NPC:register(route30.dat|3|remove|1)
@NPC:register(route30.dat|5|position|8,0,31)
@Turnlayer,2
@Text:Elm: I cant Believe~Its Getting Worse..
@Text:Elm: Well, I can assume that~<rivalname> has already told you~the details.
@Text:Elm: Let Me Have The Documents.
@Text:Handed the Test Documents
@Text:Elm: Oh?*This is Intresting...
@Text:Elm: Anyway Dont~Mind Me.*You Should Hurry!*Even If It Is a Rumor~We Dont Want them To Do~What Team Rocket Tried To Do.
@Text:Elm: Take this with you.
@Text:<playername> received~The PokeDex!
@Action:receivePokedex
@Text:Elm: With This~You Are Now~A Pokemon Trainer!
@Text:Elm: Good Luck <playername>!~I Hope You And <rivalname>~Will Get To~The Bottom Of This!
@Register:mom_talk
@Unregister:mom_adventure1
@Register:elm5
@Camera:reset,0
:endif
:end
Argh! Figures. Okay, its just text, I think I can manage that. And that was very helpful! Okay, but what about spawning an npc. Like I want you to enter violet city and then have an npc appear and confront you. Kinda like how mom does.Its @GiveItem:4,1
you cant have it spaced ^ ^
How does it know which skin to select?It involves both the (ScriptBlocksand the
... Warp Commands and This here....
@NPC:register(route30.dat|1|remove|1)
@NPC:register(route30.dat|5|position|8,0,31)
or if reversed, Unregister