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Please put the old sprites back in PK3D

goth2191

Pokémon Ranger
I have a couple of suggestions, so... let's begin :p

Sprites:
Well, has been a while since Godeken quit from do the Pokémon3D Models (actually I don't even know if is a new modeler in the team), so...
Could you guys put the old beautiful sprites back as an option to play while the 3D models are completed and animated?
I mean, is a bit weird to play with the chibi/walking sprites instead of the old sprites that looked really well :(

Camera:
Can the following camera (the control in the first versions) came back as an extra option?
You know, turn the camera with the arrows to left and right, while "up" go to forward and the "down" key make the camera turn back (basicly the same control that have the FP camera, but for the Third person).

(If someone know how change the camera control, please, please, oh Gengar please!! tell me how to do it)

Thanks in advance, and excuse me for my horrible english :D
 

nilllzz

Original Developer
Administrator
P3D Developer
The sprites are a design choice that the team made in order to make the battle system look more like the overworld. Also, we needed sprites that work in an environment with a camera that rotates all around the sprites, not only two directions (like the old battlesystem did). The bigger sprites you are talking about only front and back frames, so there's no way to display them from the sides.

And I might implement the control scheme you are describing as an option later on.
 

The Omega Gengar

Content Developer
P3D Developer
Global Moderator
I have a couple of suggestions, so... let's begin :p

Sprites:
Well, has been a while since Godeken quit from do the Pokémon3D Models (actually I don't even know if is a new modeler in the team), so...
Could you guys put the old beautiful sprites back as an option to play while the 3D models are completed and animated?
I mean, is a bit weird to play with the chibi/walking sprites instead of the old sprites that looked really well :(

Camera:
Can the following camera (the control in the first versions) came back as an extra option?
You know, turn the camera with the arrows to left and right, while "up" go to forward and the "down" key make the camera turn back (basicly the same control that have the FP camera, but for the Third person).

(If someone know how change the camera control, please, please, oh Gengar please!! tell me how to do it)

Thanks in advance, and excuse me for my horrible english :D
I see you call the Gengar, but I don't know what to do..
 

goth2191

Pokémon Ranger
The sprites are a design choice that the team made in order to make the battle system look more like the overworld. Also, we needed sprites that work in an environment with a camera that rotates all around the sprites, not only two directions (like the old battlesystem did). The bigger sprites you are talking about only front and back frames, so there's no way to display them from the sides.

And I might implement the control scheme you are describing as an option later on.
Oh, I totally forgot about the camera rotation, sorry :/
But... may could be included an option to change to the old battlesystem (without camera rotation), with the big sprites included. If I bad not remember, the old sprites are not too heavy, and it will be only while the 3d models and animations are completed. and how the sprites already exist, maybe could be less dificult to implent that before.
But If is a rotund no, is ok too :p

And, for the control scheme... Thanks, thanks a lot!!! ^_^
 
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