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very thorough, mate, but slide blocks just move you diagonally forward and up on one end and forward and down on the other with no collision detection. there wouldnt be anything in the tag to affect that. (maps are a collection of tags, they're a way to serialize the values of an entity. its parsed rather than executed or interpreted, not really 'code'. i guess you would call it a markup language.)I have confirmed this issue, please provide the Coordinates{X:__ Y:__ Z:__} by presing F3 on your keyboard while in-game and post a screenshot again. There is a temporary fix for now I know of, but I don't see the issue either, if someone doesn't mind checking it out the code below.
The code for the union-cave stairs is below:
Stairs:
{"Entity"{ENT[{"EntityID"{str[SlideBlock]}}{"Position"{sngArr[4,0,25]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[96,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[2]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
were you ever able to reproduce the problem or was it some kind of freak event? :\it occurred after defeating the trainer and walking down the slide block on my own. i tried again after the fact with no issue.
while below the map i was unable to climb back up and the only way around it was to exit and load my last save, which was immediately after i had beaten the trainer. going back down the slide block that time had no issue either.
no idea about escape rope i just left the cave and went back through it.
at least its nothing serious and you got out of it ok. keep in mind that collisions not totally reliable though and save often. hopefully nothing like that happens to you again but you never knowi was not able to reproduce it. so i'm guessing freak event. hopefully no one else gets this issue then.