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Problem switching the first 9 pokemon with new ones.(gamemode)

Squaff

Trainer
So I am going to be replacing all the pokemon in game(50 at a time) in my gamemode, but the first 9 are already giving me problems. So I have set up Charmander, Squirtle, and Bulbasaur to be the pokemon "Elm" gives to the player character. For this problem, I'll be using Bulbasaur as my example problem.
Here is "1"'s .dat file
CropperCapture[1].png
I changed this in the gamemode to
CropperCapture[2].png
With this done, I then changed the Elm Chikorita .dat file to this
CropperCapture[6].png
I changed the "1" xnb files in the pokemon/overworld/normal&shiny in my gamemode folder to the xnb files I made and converted myself.
I then made an iceboy 'sprite' in the sprite folder to go along with the replaced .dat file.
CropperCapture[3].png
With this all ready, I set up my gamemode .dat file with the proper directories.
CropperCapture[7].png

I then went into the game to test all of this.
CropperCapture[5].png
2013-09-13_14.29.29.png
2013-09-13_14.29.35.png
2013-09-13_14.29.42.png
2013-09-13_14.30.09.png
If you know what I did wrong or didn't do based on the information provided, I would appreciate the help. (Also, apologies to the moderators if this is the wrong forum for this post.)
 

Darkfire

Administrator
Administrator
P3D Developer
I believe the files aren't in the correct place
make sure everything is in a similar place to how the game placed them(since you laid out your file paths the same)
 

Squaff

Trainer
I believe the files aren't in the correct place
make sure everything is in a similar place to how the game placed them(since you laid out your file paths the same)
My folder containing everything is "pokemon/videoland(wip)" and certain things are showing up but not other things. For instance, textures I first applied work:
2013-09-13_15.43.11.png
but newer ones I just added are not changing in the gamemode:
2013-09-13_15.42.57.png
This is how the intro scene should look (as based on my contentpack):
2013-09-13_15.43.34.png

for a screenshot reference to my pathing(next to original game pathing):
CropperCapture[8].png
CropperCapture[10].png
I've taken the "(wip)" out of the folder name and did so in the gamemode .dat file as well.

I can attach the gamemode and files if that might help in figuring out the problem.
 

Darkfire

Administrator
Administrator
P3D Developer
I believe the files aren't in the correct place
make sure everything is in a similar place to how the game placed them(since you laid out your file paths the same)
My folder containing everything is "pokemon/videoland(wip)" and certain things are showing up but not other things. For instance, textures I first applied work: but newer ones I just added are not changing in the gamemode: This is how the intro scene should look (as based on my contentpack):
for a screenshot reference to my pathing(next to original game pathing):
I've taken the "(wip)" out of the folder name and did so in the gamemode .dat file as well.

I can attach the gamemode and files if that might help in figuring out the problem.
Yeah do that.....
I will look into it on my break
 

Squaff

Trainer
You was right before. It was a pathing problem.

I had accidentally made new folders of all the folders inside of the content folder and had mistakenly put my new changes in those new ones instead of the proper one. Now that I have that fixed, I can get to realigning any sprite problems.

Thank you for the help.
 
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