SWISHnone of those are in the game (yet)
I'm sorry, but what are you trying to say?SWISH (again)
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SWISHnone of those are in the game (yet)
I'm sorry, but what are you trying to say?SWISH (again)
No idea....SWISHI'm sorry, but what are you trying to say?SWISH (again)
Aha... well, as you noticed not everyone understands such terms.swish means that the basket ball didnt hit the rim and only the net and it means you accomplished something
Found it, it's called movedeleter.dat under the scripts of Blackthorn City.
I looked at the script......and saw nothing wrong......and just left it alone.......if more people had the issue i was gonna bring in nilllzzI am not really good at these scripts, I can ask someone but Darkfire has seen this thread just dunno why he didn't say anything.no no no... your pokemon move no es here...
All I recall is the Move Deleter saying his goodbye message twice, other than that I seem to have no problem with him.Found it, it's called movedeleter.dat under the scripts of Blackthorn City.I looked at the script......and saw nothing wrong......and just left it alone.......if more people had the issue i was gonna bring in nilllzzI am not really good at these scripts, I can ask someone but Darkfire has seen this thread just dunno why he didn't say anything.
Mine does too, however I didn't try it since I haven't been playing much anyway.his says 3. Thats probably why it crashed
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.35.2
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: .
Content Packs: {Daziman's Epic HD Music Pack}
Active GameMode: Pokemon 3D
---------------------------
Here is further information:
Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: ChooseIf [
Attributes: PrivateScope, Public
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.ActionScript
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100666257
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.ActionScript
]
StackTrace: at _2._5DHero.ActionScript.ChooseIf(Boolean T)
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
finally a result!Okay so I just said no to the Move Deleter's request, he said goodbye once, and I crashed. So I think it only crashes if you deny his request.
Code:Pokémon 3D has crashed! --------------------------- System specifications: Pokémon 3D version: 0.35.2 Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072] Decimal seperator: . Content Packs: {Daziman's Epic HD Music Pack} Active GameMode: Pokemon 3D --------------------------- Here is further information: Message: Index was outside the bounds of the array. InnerException: NOTHING BaseException: Index was outside the bounds of the array. HelpLink: No helplink available. Data: System.Collections.ListDictionaryInternal Source: 2.5DHero TargetSite: Name: ChooseIf [ Attributes: PrivateScope, Public CallingConvention: Standard, HasThis ContainsGenericParameters: False DeclaringType: _2._5DHero.ActionScript IsAbstract: False IsAssembly: False IsConstructor: False IsFamily: False IsFamilyAndAssembly: False IsFamilyOrAssembly: False IsFinal: False IsGenericMethod: False IsGenericMethodDefinition: False IsHideBySig: False IsPrivate: False IsPublic: True IsSecurityCritical: True IsSecuritySafeCritical: False IsSecurityTransparent: False IsSpecialName: False IsStatic: False IsVirtual: False MemberType: Method MetadataToken: 100666257 MethodHandle: System.RuntimeMethodHandle Module: 2.5DHero.exe ReflectedType: _2._5DHero.ActionScript ] StackTrace: at _2._5DHero.ActionScript.ChooseIf(Boolean T) at _2._5DHero.ScriptV2.Update() at _2._5DHero.Script.Update() at _2._5DHero.ActionScript.Update() at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) You should report this error. Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
He'll read it eventually, no need to rush either since the update won't be for probably a weak... I think... especially with the ludum dare going on.wow. we should get nillzz