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Info i need

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Danieru

Trainer
Hey guys :D

Im trying to make "Texture Pack" and im asking if anyone knows any program that can do the following to XNB files

*Convert
*Compile
 

Danieru

Trainer
When using the formatter, and converting a PNG, it gives the following error:
Could not load file or assembly
and then some wierd code thing:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553'
at XNAFormatter.XNAFormatter.convert()
at XNAFormatter.XNAFormatter.convertButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
XNAFormatter
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Daniel/Desktop/XNB%20Exporter/Formatter/XNAFormatter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
xnbbuilder
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Daniel/Desktop/XNB%20Exporter/Formatter/xnbbuilder.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Splint

Champion
My bad i forgot to mention that the full version of XNA Game studio is required in order to run the formatter the problem lies in that those files that are needed are not distributed seperately.

Description


Note: The full version of XNA game studio is required for conversion. See the ReadMe for details on where to download it.
For more information about XNA Formatter:
http://sourceforge.net/projects/xnbbuilder/

Edit:
In order to install XNA Game studio u need to have the 2010 or later versions of visual studio available here:
http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products

XNA Game studio is available from here:
http://www.microsoft.com/en-us/download/details.aspx?id=23714
 

DracoHouston

Kolben Developer
Contributor
we dont have a texturing packing system right now but like splint said you can replace our tile sets with new ones as long as you keep the tiles 16x16. higher resolutions require you to change the textures subtag on all the entities in the maps. i had an idea of having a system that loads a different texture if a content replacement mod is enabled that affects that texture, it has to be done in the engine though and no ones done that yet :p its something we'd like to make easier though
 
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