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Crash at Ilex Forest

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Crackrazor

Starting Trainer
I was fighting pokemon at the forest, trying to evolve my Eevee into a Leafeon when the game crashes and shows the next log:

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 8 Single Language [6.2.9200.0]
Decimal seperator: .
---------------------------

Here is further information:
Message: La conversión de la cadena "Ilex Forest" en el tipo 'Integer' no es válida.
InnerException: La cadena de entrada no tiene el formato correcto.
BaseException: La cadena de entrada no tiene el formato correcto.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]

StackTrace: en Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
en _2._5DHero.EvolutionCondition.CanEvolve(Pokemon p, EvolutionTrigger trigger, String arg)
en _2._5DHero.Pokemon.CanEvolve(EvolutionTrigger trigger, String arg)
en _2._5DHero.BattleScreen.EndBattle()
en _2._5DHero.Battle.UpdateFainted()
en _2._5DHero.Battle.Update()
en _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
en _2._5DHero.BattleScreen.Update()
en _2._5DHero.Basic.Update(GameTime gameTime)
en _2._5DHero.DGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Microsoft.Xna.Framework.Game.Run()
en _2._5DHero.Program.Main(String[] args)

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I think this crash was caused by the evolution, I don't know if Leafeon is in the game, if it is not, then that's my answer. But if it IS in the game, I would like to know what I did wrong here. Thank you for attention.
 

Darkfire

Administrator
Administrator
P3D Developer
there is a bug with location based evolutions
this effects only Eevee and Magneton.....
the bug will be officially fixed in version 0.35 but until then you cannot level those 2 pokemon til then
unless you goto /pokemon/content/data/133.dat and delete the last 2 lines which will allow eevees to work as they did before 0.34(so no leafeon or glaceon)
 
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