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GameMode Challenge Tower 0.35

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Prince Vade

Champion
Trusted Support
Retired Mod
Prince Vade submitted a new resource:

Challenge Tower (version 0.30) - Challenge Tower: Battles, Battles, and hey, we got battles.




The game takes place in a place called Challenge Tower, where you...​
what?​
You want to play the mod for yourself and I should shut up?​
You betcha!​


Some instructions for you people who need'em
1. Download mod....................now
2. Unpack the mod into your "Gamemodes" folder
4. Double check...
 

Prince Vade

Champion
Trusted Support
Retired Mod
My sincere apologizes for the lack of updates.
I am completely redoing Challenge Tower's layout, and some slight mechanics.
Nothing that won't take a few minutes of getting used to, and out lovely Helper women are always there :D
Anyway, Update should be out relatively soon. Depends on how much I decide to push out.
Thank you all for your support and patience.
 

blackvirus

Pokémon Ranger
idk if everyone had these problems but everytime i chose a certain pokemon like zapdos was one maybe arbok another but anyways once i chose them the game would crash. is that something that happened to everybody or what?
 

Prince Vade

Champion
Trusted Support
Retired Mod
idk if everyone had these problems but everytime i chose a certain pokemon like zapdos was one maybe arbok another but anyways once i chose them the game would crash. is that something that happened to everybody or what?
Well, first off, sorry for the inconvenience.
And, I made all 493 of these scripts by hand, put the sprites in the maps by hand, and then bound the scripts to the sprites by hand. So, there are bound to be some errors.
I will look into some more of these, please post all that you find (excluding legendaries)
Thanks for helping :D
 

blackvirus

Pokémon Ranger
no problem i understand that there is bound to be errors haha but its good that its all your doing with scrips and stuff its impressive though takes more time haha.
 

Prince Vade

Champion
Trusted Support
Retired Mod
I am still working hard on the Update, not exactly non-stop. But still getting work done.
I should be finishing up by tomorrow or monday, then I have to get in contact with my beta testers and bug fix.
So, depending on a few variables and factors, update should be soon!
 

TimCazz

Bug Catcher
Yo, awesome job bro.
For both Tower, and One Year Later(especially the second one)
Juz wanna sayyyyyyyyyyy GOOD JOB!
 

Prince Vade

Champion
Trusted Support
Retired Mod
Yo, awesome job bro.
For both Tower, and One Year Later(especially the second one)
Juz wanna sayyyyyyyyyyy GOOD JOB!
Ahhhh, One Year Later...
Yeah, Shou Liengod has been away for sometime, so with an overload work its been slow.
 
S

Sackchum342

Guest
I got crash while getting legendary here is report

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: .
---------------------------

Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663842
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]

StackTrace: at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at _2._5DHero.ActionScript.ChooseIf(Boolean T)
at _2._5DHero.ScriptV1.DoIf()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

dark Prince

Trainer
I got crash while getting legendary here is report

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
Decimal seperator: .
---------------------------

Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663842
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]

StackTrace: at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at _2._5DHero.ActionScript.ChooseIf(Boolean T)
at _2._5DHero.ScriptV1.DoIf()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.


Yup, same here, That's why I just dont go that side.....
 

Prince Vade

Champion
Trusted Support
Retired Mod
i have same problem with the legendary pokes just crash me
Yes, I had originally planned to yield a dialogue that told you they were unavailable, but that didn't get added to the update.
Also, I'm working hard on the new Challenge Tower. But the main game has had be occupied lately.
I'd say the current % of update is 85-90%
 

flamespeedy

Fisherman
i have same problem with the legendary pokes just crash me
Yes, I had originally planned to yield a dialogue that told you they were unavailable, but that didn't get added to the update.
Also, I'm working hard on the new Challenge Tower. But the main game has had be occupied lately.
I'd say the current % of update is 85-90%

Okay thanks for reply , me and my brother will play it when it gets fixed up <3
 

dark Prince

Trainer
The gameplay is really very very good....
Hard indeed.....
Actually, it turns more hard as the opponents gets more chances than what we get........
 

Prince Vade

Champion
Trusted Support
Retired Mod
Prince Vade updated Challenge Tower with a new update entry:

Challenge Tower: New and Improved

Well folks, my last update was May, was it not?
When I started this project, many moons ago...
It was to serve as a pass-time between long updates.
It has become, to me, so much more.
And I take the greatest pride, and happiness in presenting you with:

A brand new Challenge Tower.​

It took so much time, and simply so much effort.

Witness it for yourself if needed.

Questions or comments? Feel free to post and/or discuss them.
I appreciate everything you guys do, and all...
Read the rest of this update entry...
 
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