• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Fixed 0.31.1 Crash on exiting the game

Status
Not open for further replies.

neoman782

Fisherman
I can't take a screenshot of this, as it happens only once the game is exited. Rather than exiting the game back to the title screen, my game crashes and I have to reopen it every time I exit a saved file. I have to insert the crash report as two pictures, because for some reason it won't upload, but I will copy and paste its text as well underneath them.
crash1.PNG
crash2.PNG

Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100663846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
]
StackTrace: at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero_OwnPlayer..ctor(Single X, Single Y, Single Z, Texture2D[] Textures, String TextureID, Int32 Rotation, Int32 ActionValue, String AdditionalValue, String Name, Int32 ID)
at _2._5DHero.Level.Load(String Levelpath)
at _2._5DHero_OverworldScreen..ctor()
at _2._5DHero.MainMenuScreen.UpdateLoadMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Firstly, put a [code.] in the front of the crash report, without the . and a [/code.] at the end without the . I get the same thing too, but only when I run my mod.....
 

neoman782

Fisherman
Firstly, put a [code.] in the front of the crash report, without the . and a [/code.] at the end without the . I get the same thing too, but only when I run my mod.....
It says to report crashes by putting the version code. Also, the crash report code is on the picture of the crash report, so its there, right on top.:)
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Well, you can't just copy paste the code on here, you will need to put the code in the [ ], it has special powers.
 

neoman782

Fisherman
Lol, okay. Here it is. I can't put it at the heading so I'll put it here.
Code:
93706408935_crash
Is that how you do it?
 

neoman782

Fisherman
Code:
93706408935_crash[code/]
Pokémon 3D has crashed!
---------------------------
System specifications: 
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100663846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
]
StackTrace: at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero_OwnPlayer..ctor(Single X, Single Y, Single Z, Texture2D[] Textures, String TextureID, Int32 Rotation, Int32 ActionValue, String AdditionalValue, String Name, Int32 ID)
at _2._5DHero.Level.Load(String Levelpath)
at _2._5DHero_OverworldScreen..ctor()
at _2._5DHero.MainMenuScreen.UpdateLoadMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "[URL]http://pokemon3d.net/issues/[/URL]" to report this crash there. [/Spoiler]
 

neoman782

Fisherman
I have to leave for class anyways now, so whenever someone finds time to help does not matter too much anymore, as long as it comes eventually.
 

Darkfire

Administrator
Administrator
P3D Developer
Don't always call me......I will see it.......I don't know the crash reports al that well so I have no idea...
 
Status
Not open for further replies.
Top