Cosmifox
Fisherman
I thougt I would create a thread to help people create custom pokemon. People who have made custom pokemon may post them here
basic dat file explaining how to creae a pokemon
basic dat file explaining how to creae a pokemon
Name| pkmn name here
Number|pokedex# must match file name 700 is a good # to start
ExperienceType|0
BaseExperience|0
Type1|Grass
Type2|Poison
CatchRate|45<-standard catch rateis 45
BaseFriendship|70
EggGroup1|egg groups here for breeders
EggGroup2|
BaseEggSteps|how many steps for eggs to hatch
IsGenderLess|0<-1 for no gender 0 for genders
IsMale|50<-percent chance of it being male
Ability1|Nothing
Ability2|Nothing<-abilities here
Machines|tm/hm it can learn
BaseHP|50
BaseAttack|50
BaseDefense|50
BaseSpAttack|50 <- self explanitory
BaseSpDefense|50
BaseSpeed|50
FPHP|0
FPAttack|0
FPDefense|0
FPSpAttack|0
FPSpDefense|0
FPSpeed|0
CanFly|0 <-can use surf or fly outside of battle
CanSwim|0
Pokedex|PLACEHOLDER FOR POKEDEX ENTRY.\Custom Pokémon\weight metric\height metric\0,148,0
Scale|0.88
Move|level it learns,move id
EvolutionCondition|0,0,0,0,0,0,0,0,0
Number|pokedex# must match file name 700 is a good # to start
ExperienceType|0
BaseExperience|0
Type1|Grass
Type2|Poison
CatchRate|45<-standard catch rateis 45
BaseFriendship|70
EggGroup1|egg groups here for breeders
EggGroup2|
BaseEggSteps|how many steps for eggs to hatch
IsGenderLess|0<-1 for no gender 0 for genders
IsMale|50<-percent chance of it being male
Ability1|Nothing
Ability2|Nothing<-abilities here
Machines|tm/hm it can learn
BaseHP|50
BaseAttack|50
BaseDefense|50
BaseSpAttack|50 <- self explanitory
BaseSpDefense|50
BaseSpeed|50
FPHP|0
FPAttack|0
FPDefense|0
FPSpAttack|0
FPSpDefense|0
FPSpeed|0
CanFly|0 <-can use surf or fly outside of battle
CanSwim|0
Pokedex|PLACEHOLDER FOR POKEDEX ENTRY.\Custom Pokémon\weight metric\height metric\0,148,0
Scale|0.88
Move|level it learns,move id
EvolutionCondition|0,0,0,0,0,0,0,0,0
evoloution conditions explained:
1'st 4 slots what happens 1=yes 0=no
1'st slot can it evolve
2'nd slot need an item
3'rd other
4'th happiness
2'nd 4 slots triggers
1'st least level it can evolve
2'nd item id
3'rd unimplemented
4'th how much happiness
last slot is the national pokedex id of what it evolves into
after this draw the sprites and stuff there are 6 images needed battle sprittes front and back and an overworld sprite each a shiny and normal
the battle sprites all go in one folder of the pokemons name SPELLED EXACTLY THE SAME
and it goes in pokemon/content/pokemon/animations the overworld sprite goes in pokemon/content/pokemon/overworld and must be named the pokedex number
the dat file goes in pokemon/content/pokemon/data name must be the same as pokedex #
hope this helps people
1'st 4 slots what happens 1=yes 0=no
1'st slot can it evolve
2'nd slot need an item
3'rd other
4'th happiness
2'nd 4 slots triggers
1'st least level it can evolve
2'nd item id
3'rd unimplemented
4'th how much happiness
last slot is the national pokedex id of what it evolves into
after this draw the sprites and stuff there are 6 images needed battle sprittes front and back and an overworld sprite each a shiny and normal
the battle sprites all go in one folder of the pokemons name SPELLED EXACTLY THE SAME
and it goes in pokemon/content/pokemon/animations the overworld sprite goes in pokemon/content/pokemon/overworld and must be named the pokedex number
the dat file goes in pokemon/content/pokemon/data name must be the same as pokedex #
hope this helps people