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GameMode Dratini's Soul

What size should the texture pack be?

  • 8x8

    Votes: 0 0.0%
  • 16x16(normal size)

    Votes: 8 21.6%
  • 32x32

    Votes: 14 37.8%
  • 64x64

    Votes: 15 40.5%

  • Total voters
    37
Status
Not open for further replies.

Lilligant

Retired Moderator
Trusted Support
Retired Mod
It is in fact easy to understand once you start modding. I have just finished my 3rd skin (Alex). All I have to do is Ben. (Not referring to Dark in anyway.) *Casual whistling*
 

Darkfire

Administrator
Administrator
P3D Developer
It is in fact easy to understand once you start modding. I have just finished my 3rd skin (Alex). All I have to do is Ben. (Not referring to Dark in anyway.) *Casual whistling*
You want to *do* what now?
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
I am still working on the intro, the characters and some other things. Did you see the three skins I have done so far?
 

Morty

Dragon Tamer
The three skins in the thread or the gamemode?
The only thing I've noticed so far that has changed is a few lines of dialog from Mr. Pokemon
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
I am yet to add the skins, but next update I will. And there is a fair bit of script I changed, even your mum has edited script. If you want proof, compare between the Kolben gamemode and mine.
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Darkfire
I need help again. I am trying to change my skins to my own ones. but it keeps crashing my game.
Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications: 
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 7 Enterprise  [6.1.7601.65536]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
   Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
   IsAbstract: False
   IsAssembly: True
   IsConstructor: True
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: True
   IsStatic: False
   IsVirtual: False
   MemberType: Constructor
   MetadataToken: 100663846
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
   ]
 
StackTrace:    at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
   at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
   at _2._5DHero.Textures.GetTexture(String Name)
   at _2._5DHero.NewGameScreen..ctor()
   at _2._5DHero.MainMenuScreen.AcceptGameMode()
   at _2._5DHero.MainMenuScreen.UpdateNewGameMenu()
   at _2._5DHero.MainMenuScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
SkinColors|248;176;32,248;216;88,56;88;200,216;96;112,56;88;152,239;90;156
SkinFiles|Alex,Skye,Tabitha
SkinNames|Alex,Skye,Tabitha
 
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