Katosen
Trainer
Hm, ah well. Can't say I didn't try. All I can say is the obvious, set it all back to default.I have triple checked and the scaling is exactly double the original size. Also the engine cannot take decimals or it will crash.
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Hm, ah well. Can't say I didn't try. All I can say is the obvious, set it all back to default.I have triple checked and the scaling is exactly double the original size. Also the engine cannot take decimals or it will crash.
yeah, don't do decimals, the values are pixelsI have triple checked and the scaling is exactly double the original size. Also the engine cannot take decimals or it will crash.
not sure, but you could just try overriding the specific texture subimages usedHow to duplicate my problem:
Copy menu.png from the extracted menu.xnb.
Rescale to twice the size.
Add that it's rescaled for twice the size in exceptions.dat (|2).
Activate.
????
Debts!
I don't get what could be wrong with this. Maybe the natural menu scaling inside the engine?
you need a battle sprite, overworld sprite, a cry and a pokemon data file. check out all the files in /content/pokemon/My question:
How can i add a New Pokemon to the Game? (Like.. No. 252 Treecko)
Cya~
I figure it out, for some reason i have to use notepad to edit rather than word documents.is the issue that you used () instead of []?
oh yeah they add in formatting charactersI figure it out, for some reason i have to use notepad to edit rather than word documents.is the issue that you used () instead of []?