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Disable Starter for Gamemode?

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BraviaryKnight

Fisherman
When I make a new gamemode, I always start out with a Bulbasaur. Since I have a script in my
map for getting Pokemon, I want to remove that Bulbasaur. Help me?
 

BraviaryKnight

Fisherman
:if:nopokemon(0)
:then
@Text:Hi, I'm BraviaryKnight!~ You look pretty weak.
@Text:Do you~want a fresh supply~of Pokemon?
options:Yes,No
:when:Yes
@Text:eek:k, here you go!
@Action:GetPokemon(25,49,From BraviaryKnight)
@Text:There's one...
@Action:GetPokemon(18,49,From BraviaryKnight)
@Text:Two...
@Action:GetPokemon(59,49,From BraviaryKnight)
@Text:Three...
@Action:GetPokemon(73,49,From BraviaryKnight)
@Text:Four...
@Action:GetPokemon(85,49,From BraviaryKnight)
@Text:And there!
@Register:getpokemon
:when:No
@Text:eek:k then, I'll wait.
:endwhen

:if:register(getpokemon)
@Text:Hi, what do you need?
options:Battle,Heal,Leave
:when:Battle
@Text:Are you sure?~I'm pretty good.
options:Yes,No
:when:Yes
@Trainer:\battle\001
:when:No
@Text:confused:ure, I can wait.
:endwhen
:when:Heal

:end
 

Prince Vade

Champion
Trusted Support
Retired Mod
Next time, use the code thing. Like this:
Code:
:if:nopokemon(0)
:then
@Text:Hi, I'm BraviaryKnight!~ You look pretty weak.
@Texto you~want a fresh supply~of Pokemon?
[USER=5463]options[/USER]:Yes,No
:when:Yes
@Textk, here you go!
@Action:GetPokemon(25,49,From BraviaryKnight)
@Text:There's one...
@Action:GetPokemon(18,49,From BraviaryKnight)
@Text:Two...
@Action:GetPokemon(59,49,From BraviaryKnight)
@Text:Three...
@Action:GetPokemon(73,49,From BraviaryKnight)
@Text:Four...
@Action:GetPokemon(85,49,From BraviaryKnight)
@Text:And there!
@Register:getpokemon
:when:No
@Textk then, I'll wait.
:endwhen
 
:if:register(getpokemon)
@Text:Hi, what do you need?
[USER=5463]options[/USER]:Battle,Heal,Leave
:when:Battle
@Text:Are you sure?~I'm pretty good.
[USER=5463]options[/USER]:Yes,No
:when:Yes
@Trainer:\battle\001
:when:No
@Text:Sure, I can wait.
:endwhen
:when:Heal
 
:end
And you want to remove a Pokemon that is already in your party? Right?
 

BraviaryKnight

Fisherman
Its a
:if:nopokemon(0)
:then
@Text:Hi, I'm BraviaryKnight!~ You look pretty weak.
@Text:Do you~want a fresh supply~of Pokemon?
options:Yes,No
:when:Yes
@Text:eek:k, here you go!
@Action:GetPokemon(25,49,From BraviaryKnight)
@Text:There's one...
@Action:GetPokemon(18,49,From BraviaryKnight)
@Text:Two...
@Action:GetPokemon(59,49,From BraviaryKnight)
@Text:Three...
@Action:GetPokemon(73,49,From BraviaryKnight)
@Text:Four...
@Action:GetPokemon(85,49,From BraviaryKnight)
@Text:And there!
@Register:getpokemon
:when:No
@Text:eek:k then, I'll wait.
:endwhen

:if:register(getpokemon)
@Text:Hi, what do you need?
options:Battle,Heal,Leave
:when:Battle
@Text:Are you sure?~I'm pretty good.
options:Yes,No
:when:Yes
@Trainer:\battle\001
:when:No
@Text:confused:ure, I can wait.
:endwhen
:when:Heal

:end
Its a work in progress. I'm making a gamemode for a testworld, so I can easily do stuff without messing up the original game.
 

nilllzz

Original Developer
Administrator
P3D Developer
if you start a battle with no pokemon in your party, the game automatically adds the first pokemon available in the data which is a bulbasaur. It's on level 1 on default.
 
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