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Content Packs?

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BakaOnibi

Trainer
Donator
So I decided to try modding this game again after giving up 2 months ago. I looked on the wiki page for Content Packs, thinking it would be useful, so I followed the information on the page:
http://pokemon3d.net/wiki/index.php?title=Content_Packs

The first thing I tried was the intro.dat file, which the game just wouldn't use. I also tried maps, which also doesn't work (tried changing all NPC's in violet to Slowpokes, nothing happened, then tried removing all floors, still nothing).
The only things that would work are the GUI and textures.

My question is how much of it actually works at the moment/could I be missing something?
 

DracoHouston

Kolben Developer
Contributor
So I decided to try modding this game again after giving up 2 months ago. I looked on the wiki page for Content Packs, thinking it would be useful, so I followed the information on the page:
http://pokemon3d.net/wiki/index.php?title=Content_Packs

The first thing I tried was the intro.dat file, which the game just wouldn't use. I also tried maps, which also doesn't work (tried changing all NPC's in violet to Slowpokes, nothing happened, then tried removing all floors, still nothing).
The only things that would work are the GUI and textures.

My question is how much of it actually works at the moment/could I be missing something?
atm it does what its meant to do, which is let you replace the xnb files in /Content/. you place a content file in the same place relative to /content/. so to make a music pack you make a new folder in contentpacks, make a songs folder in it, compile your new songs with the same name as the songs you're replacing and put them in that songs folder. when you enable the pack in the main menu or your options.dat (the shared one) the songs you put in the pack will play instead

there's also exceptions.dat, which enables texture replacements. texture replacements are done like

Textures\Routes|0,64,32,32|IlexForestHD|64,0,64,64

old path relative to content folder|old rectangle(X,Y,W,H)|new path relative to your content pack folder|new rectangle

replaces every instance of that oldpath/oldrec pair found in the maps when it loads the maps

modding everything else still requires replacing base game files. sorry. it'll work like content packs soon
 

DracoHouston

Kolben Developer
Contributor
Thanks. Hopefully it doesn't take too long to get everything else working through content packs.
the mod system wont BE content packs, but it will function a lot like it. for mods you replace everything from the pokemon folder up, content packs can replace mod content too

content packs are always on cosmetic mods. mods will be new pokemon games.
 

DracoHouston

Kolben Developer
Contributor
something to look forward to some time: my build atm has LUA linked and i'm using it to make attacks into scripts, as well as other things
 

BakaOnibi

Trainer
Donator
Sounds interesting. But for now I think I will get back to modding, at least you can use your own songs now.
 

nilllzz

Original Developer
Administrator
P3D Developer
Yeah I reverted the contentpacks to only support music, sounds and textures.
I thought it would be a good idea to make content packs a temporary replacement for mods but yeah...
 

BakaOnibi

Trainer
Donator
Yeah I reverted the contentpacks to only support music, sounds and textures.
I thought it would be a good idea to make content packs a temporary replacement for mods but yeah...
Probably best that way anyway. It would get confusing with mod-only locations and remembering which mods you were using with a specific save.
Though maybe the Wiki should be changed since you cant use half the file types that it says.
 
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